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  1. #51
    Player
    Avatar de Exiled_Tonberry
    Inscrit
    septembre 2015
    Messages
    1 660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    Mage blanc Lv 100
    Citation Envoyé par Aurelius2625 Voir le message
    "We can't include any new healers, because we need to balance the three we have first".

    I literally guarantee this is going to be said at the 6.0 launch tour lol.
    This.
    On the off chance that a 4th healer is introduced, it'll be something stupid like a healer that only heals. Because SE loses their minds when it comes to us.
    (2)

  2. #52
    Player
    Avatar de KDSilver
    Inscrit
    dcembre 2015
    Messages
    1 533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astromancien Lv 100
    Damaging spells are needed for solo content.
    At least, it'll get one ST and one aoe.
    (0)

  3. #53
    Player
    Avatar de GrimGale
    Inscrit
    septembre 2013
    Messages
    1 113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Érudit Lv 100
    Citation Envoyé par Exiled_Tonberry Voir le message
    This.
    On the off chance that a 4th healer is introduced, it'll be something stupid like a healer that only heals. Because SE loses their minds when it comes to us.
    With a bunch of GCD spells and only one oGCD so they can make sure you stand still most of the fights.
    (0)

  4. #54
    Player
    Avatar de ForteNightshade
    Inscrit
    octobre 2013
    Lieu
    Limsa Lominsa
    Messages
    3 655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Citation Envoyé par Sebazy Voir le message
    That's hard to say really. My first guess is that they are still stuck in the mentality of how healers were played in ARR.

    But perhaps a more likely banana skin could be with how testing, balancing and QA is handled. My suspicion is that SE simply have a large pool of testers shared between multiple projects with people getting assigned through fairly random tickets. So there's a pretty good chance that alterations and balancing choices are getting validated by people that potentially don't have a particularly deep understanding of the game beyond 'can I keep my group alive?' and 'is my character's head attached on the right way?'. They don't look at SCH landing in a new expansion with no AoE yet again and go 'hey yeah, this is bad right?' as they likely don't know any better.
    I think this is precisely where their problems lie. The dev team focuses too much on players who think Cure III is an upgrade on Cure II and "accessibility" instead of trying to develop a middle ground. That, and they seem utterly terrified of making content require more dedicated healing. It's strange because we see them make efforts towards the latter hence why heals are actually weaker than they were in Stormblood. Yet they tune fights lower or don't consider healers have so many tools nowadays that small reductions, especially to GCD heals, won't make a dent beyond large dungeon pulls. It just feels like the whole design philosophy for healers is a confusing mess.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #55
    Player
    Avatar de Flay_wind
    Inscrit
    juillet 2019
    Messages
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Chevalier noir Lv 97
    Citation Envoyé par GrimGale Voir le message
    With a bunch of GCD spells and only one oGCD so they can make sure you stand still most of the fights.
    Full time BLU Healer confirmed!
    (0)
    Sometimes rumors are just... rumors.

  6. #56
    Player
    Avatar de GrimGale
    Inscrit
    septembre 2013
    Messages
    1 113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Érudit Lv 100
    Citation Envoyé par ForteNightshade Voir le message
    I think this is precisely where their problems lie. The dev team focuses too much on players who think Cure III is an upgrade on Cure II and "accessibility" instead of trying to develop a middle ground. That, and they seem utterly terrified of making content require more dedicated healing. It's strange because we see them make efforts towards the latter hence why heals are actually weaker than they were in Stormblood. Yet they tune fights lower or don't consider healers have so many tools nowadays that small reductions, especially to GCD heals, won't make a dent beyond large dungeon pulls. It just feels like the whole design philosophy for healers is a confusing mess.
    To be honest, GCD heals are rather boring in this game. I don't think spamming Physick/Cure/Benefic in lieu of Broil/Glare/Malefic will make healing any more entertaining.

    As an example, healing in the sustain-based gamplay of WoW has been designed to ensure you have plenty of interesting healing mechanics so that you don't feel like you're in a one spell loop of healing spam. You have heals that bounce off each party member, quick cast heals with high cost, slow efficient heals, channeled heals, healing by dealing damage, gathered potency heals, HoT synergy, duplicate heals on marked targets, sacrifice your own health to heal others, etc.

    In FFXIV you get a few interesting heal mechanics but they are not exactly core healing abilities. Excogitation, Earthly Star, Horoscope and Plenary Indulgence for example.
    (3)

  7. #57
    Player
    Avatar de Crushnight
    Inscrit
    dcembre 2014
    Messages
    2 345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Danseur Lv 90
    Citation Envoyé par ForteNightshade Voir le message
    I think this is precisely where their problems lie. The dev team focuses too much on players who think Cure III is an upgrade on Cure II and "accessibility" instead of trying to develop a middle ground. That, and they seem utterly terrified of making content require more dedicated healing. It's strange because we see them make efforts towards the latter hence why heals are actually weaker than they were in Stormblood. Yet they tune fights lower or don't consider healers have so many tools nowadays that small reductions, especially to GCD heals, won't make a dent beyond large dungeon pulls. It just feels like the whole design philosophy for healers is a confusing mess.
    Also want to add, we don't know how SE viewed 5.0 -> 5.05 Ast healing adjustments whether they viewed it as,
    - not on par with what whm/sch offered
    Or
    -people don't like weaker heals.

    The former should be how they look at it while I suspect it is the latter on how they view it.

    5.0 ast healing would've been fine if whm and sch had the same/near enough healing output but it didn't and was rightly needing buffs or whm and sch would have to take a nerf which they really didn't want to do.

    If it is indeed the latter how they see it, pfft ain't ever going to have interesting healing requirements.
    (0)

  8. #58
    Player
    Avatar de Saefinn
    Inscrit
    aot 2013
    Messages
    1 673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Citation Envoyé par Crushnight Voir le message
    Also want to add, we don't know how SE viewed 5.0 -> 5.05 Ast healing adjustments whether they viewed it as,
    - not on par with what whm/sch offered
    Or
    -people don't like weaker heals.

    The former should be how they look at it while I suspect it is the latter on how they view it.

    5.0 ast healing would've been fine if whm and sch had the same/near enough healing output but it didn't and was rightly needing buffs or whm and sch would have to take a nerf which they really didn't want to do.

    If it is indeed the latter how they see it, pfft ain't ever going to have interesting healing requirements.
    I was of the mind that AST didn't need to be brought up in terms of healing balance but SCH and WHM to be brought down. Maybe even to Noct Sect levels. All right, that might screw with Savage and Ultimate, I don't know, I'm not a heavy raider, given I don't have the room to be committed to a static and tend to casually PF content (by which point you're not expecting efficiency) , but I think it'd be a step in the right direction elsewhere.
    (1)

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