I loved all of the new fights because nobody knows them and it forces me to actually heal and fix mistakes. Game's no fun when everybody's working near flawlessly. I stopped healing near the end of 5.1 because i simply spammed my damage spell repeatedly and healed only during unavoidable damage. It wasn't fun.

I like how Ruby Weapon has more unavoidable damage than a normal fight. Keeps me on my toes.

Healers wouldn't feel so bad right now if there was more random unavoidable damage that we'd be forced to react to (doesn't even need to be groupwide damage.