Quote Originally Posted by Raim View Post
I like what they do in WoW where theres an aura around major NPCs that dismount anyone nearby, but also I think keeps people from merging into their character model.
I liked their solution too, but every time I wish they'd use it in FFXIV I'm reminded of how difficult it would be because SE often moves quest NPCs between quests, even if they're in the same room they were before they might now be standing in a different group of players. Do you then only block people from overlapping their version of the NPC? Would they then be displaced onto someone else's? Would we need to phase players between quests to accommodate that instead?

There are a lot of half-solutions... though for dialog-heavy quest chains I prefer just having it closed off from the public entirely, like the Ocular is great for that. Eden is the worst for it.

Alternatively - hiding players is nice. I found myself going into gpose in Eden so I could hide other players just to see where Thancred was so I could dig through people to talk to him.