Any idea? Seems kind of random to just do all of a sudden...
Any idea? Seems kind of random to just do all of a sudden...

Game desperately needs less currency.


A better solution would be giving us more to spend it on....
Like really, outside of housing what is gil used for? Glamours, for which the price is player-decided? There needs to be more actual in-game currency sinks that the devs dictate.
Most peoples gil goes towards teleports these days.
Last edited by VenKitsune; 02-18-2020 at 09:57 AM.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)


Buying every tradeable minion, mount, barding, emote, orchestrion roll, hairstyle will probably cost you around half billion gil. Food and potions for raiders, overmelds for crafters and gatheres are good gil sinks too.
Are they, though? They might remove gil from your "inventory" but they dont remove the gil from the game. So while they might be a good personal gil-sink, they do little to combat the inflation thats been going on for the past few years, because the gil still exists in the game - unlike with things that you buy from NPCs or housing where the gil gets removed from the game.
Unless your gil ends up in the pockets of one of the rare gil-hoarders who never spend their dimes on anything and just keep collecting lots of coins, technically removing them from the game aswell, every marketboard transaction only provides a gil-sink that benefits the economy in the form of taxes.
Long story short: Its not a gil sink as long as the gil stay in game, even if they're now in the pocket of another person.
On top of that: There are other ways to get mounts, minions, emotes etc. - by farming for them. You dont have to spend gil on them, if you dont want to.
A true, proper gil sink would be a mount or something else that you can only buy from an NPC for a signifcant amount of gil that gets taken out of the game that way.
I don't do housing and I only pay gil for teleports if the cost is under 250, and use tickets if above. The most expensive thing I've bought in game was a set of previous generation crafted DOH gear to bootstrap myself into making Facet gear for myself. My I only have 30-something million after 14 months of playing. and not much to spend it on.
Last edited by SamSmoot; 02-17-2020 at 07:44 AM.
Its such a shame cause grinding like 100 collectibles gave a respectable amoubt of Cash as well as any other reward
DoH collectable spamming had some of the highest raw gil generation out of anything in the game.
This along with the change making it impossible to avoid market taxes is a clear move to reduce the amount of currency in the economy overall, though at this point things have become so bloated that they'd need a massive recurrent gil sink of some sorts (Player housing is a large, but one time expense so the release of new housing wards doesn't do much).



The thing is the addition of taxes on every transaction on the MB isn't going to impact those of us with 100+ millions of gil already. This will only negatively impact new players and those that don't gather or craft. If anything this may drive more of those people into buying gil from gil sellers. I don't understand the logic behind this move.
EDIT:The introduction of property taxes might do it. Could possibly serve to lighten certain players grandfathered in with multiple housing plots opening up housing for more people too.DoH collectable spamming had some of the highest raw gil generation out of anything in the game.
This along with the change making it impossible to avoid market taxes is a clear move to reduce the amount of currency in the economy overall, though at this point things have become so bloated that they'd need a massive recurrent gil sink of some sorts (Player housing is a large, but one time expense so the release of new housing wards doesn't do much).
Last edited by ElazulHP; 02-16-2020 at 09:24 AM.
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