Any idea? Seems kind of random to just do all of a sudden...
Any idea? Seems kind of random to just do all of a sudden...
Game desperately needs less currency.
Its such a shame cause grinding like 100 collectibles gave a respectable amoubt of Cash as well as any other reward
DoH collectable spamming had some of the highest raw gil generation out of anything in the game.
This along with the change making it impossible to avoid market taxes is a clear move to reduce the amount of currency in the economy overall, though at this point things have become so bloated that they'd need a massive recurrent gil sink of some sorts (Player housing is a large, but one time expense so the release of new housing wards doesn't do much).
A better solution would be giving us more to spend it on....
Like really, outside of housing what is gil used for? Glamours, for which the price is player-decided? There needs to be more actual in-game currency sinks that the devs dictate.
Most peoples gil goes towards teleports these days.
Last edited by VenKitsune; 02-18-2020 at 09:57 AM.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
The thing is the addition of taxes on every transaction on the MB isn't going to impact those of us with 100+ millions of gil already. This will only negatively impact new players and those that don't gather or craft. If anything this may drive more of those people into buying gil from gil sellers. I don't understand the logic behind this move.
EDIT:The introduction of property taxes might do it. Could possibly serve to lighten certain players grandfathered in with multiple housing plots opening up housing for more people too.DoH collectable spamming had some of the highest raw gil generation out of anything in the game.
This along with the change making it impossible to avoid market taxes is a clear move to reduce the amount of currency in the economy overall, though at this point things have become so bloated that they'd need a massive recurrent gil sink of some sorts (Player housing is a large, but one time expense so the release of new housing wards doesn't do much).
Last edited by ElazulHP; 02-16-2020 at 09:24 AM.
Combined with the removal of Reuse, it seems like a move on their part to make it so you have to spend more money to craft things. If you're spending more money, people are making more money. If they're making more money, they have more money to spend on other crafted items, yadda yadda. A roundabout way of trying to increase spending of gil across the board.The thing is the addition of taxes on every transaction on the MB isn't going to impact those of us with 100+ millions of gil already. This will only negatively impact new players and those that don't gather or craft. If anything this may drive more of those people into buying gil from gil sellers. I don't understand the logic behind this move.
Why add something to spend gil on when they can bring back the 2.1 housing price chart. Housing isn't even a gil sink at this point. Not only have the houses been way too affordable since they standardized the prices across all servers, but they even refund players who let their house to rot for a month and a half.
Because that would only affect those without homes. Besides why wouldn’t you want something cool to spend gil on?Why add something to spend gil on when they can bring back the 2.1 housing price chart. Housing isn't even a gil sink at this point. Not only have the houses been way too affordable since they standardized the prices across all servers, but they even refund players who let their house to rot for a month and a half.
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