I am in the process of drafting a formal letter to request for better challenges and better rewards. I believe the better reward part is also long-overdue. The letter will be highly structured, and the points will be made simple/clear but with elaboration. The letter will contain details, but not overly drowned in them. It will also be in the appropriate tone of a formal request.
... I don't know what to say, as I am unsure what the point of your post was.
Are you trying to teach me how to craft or to make macros, sir?
Or are you trying to show off that your stats are higher than mine?
Or are you suggesting that your macro is the solution to the problems that we're discussing in this thread?
I actually somewhat disagree with this. I don't think setting higher stats requirement would help. It forces people to get into better gear for sure, but why should people be forced into better gear by the stats requirement? People should be forced into better gear because the recipe is too hard to be done with lower gear!
Take raiding as an example, why should the game set a minimum gear ilevel requirement? Well, that's because raiding is a group activity, and if someone is way undergeared, it'll create problems for the PUG party on the DF. But let's say if raiding is a solo activity... what if someone can solo Bahamut with i90 gear? Why do you have to force him/her into i120??? No point for that. If he/she wants the challenge, i90 should be allowed to fight Bahamut! But Bahamut itself should be made hard enough so that people in i90 would die!
Nevertheless, if we decide to SEPARATE challenging crafting from battle gear recipes that should be accessed by easy crafting, then this is not an issue. The game can use "minimum stats" to directly control who has access to the easy recipes, and make sure people are wearing certain gear sets before they can access those recipes. The crafting of those recipes can then remain relatively easy (macroable), and it won't hurt. Meanwhile, the challenging crafting would not have such gear restriction, but the recipes should be so hard that anyone with low gear sets would definitely fail. This should be controlled by the difficulty of the content, not by ilevel or min stats.
Em... yeah, so this is not quite ok... I don't want you to feel that way, and quit again!
Yes, that is why I was disappointed.
I am unsure about the wait. I have done this "waiting before the next big update" for over 5 years now. I think I should just spit it out, voice the opinion, make the request. I highly doubt this Expert Recipes will help. From my personal experience, every time they come up with something like that, it's surely something creative, new and can be fun too, but they NEVER truly satisfy our hunger for more challenging recipes or better rewards.
I agree with you with the "Good"s. I like them too.
Extract Materia is bound to lower materia prices. The prices HAD already fallen. It's already happening.
Both Rapid Syn and Hasty Touch are 'dead'. No one would use them unless they are like level 10-ish when they have no other choices. If these skills are to be remained in the game, they need to buff up the success rate a little bit. Perhaps by around 20%, making them 70% success.



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Also, yes, please do not wait to post it. Square has a horrible track record of releasing things that just don’t live up to the hype. (Most of the hype, coming from Yoshida himself, when he’s just getting people excited for no reason) Not just that, but like Caimie said, there have been hundreds of instances were someone would say “wait for the patch to come out”....and you do...multiple times. Yet are still let down. 




