What is the problem that we have a variety of combats? If all the Dungeon Crawlers were like Etrian Odyssey where the preparation is rewarded more than the combat itself would bore me a lot. I want variety I want to have to prepare 30 minutes before a fight and I also want to think about strategies in the combat itself like the Experience games.

Yesterday I had problems with this Trial because two Dancers had no idea of ​​doing DPS, not of doing the rotation, but that they had no idea of ​​ANYTHING they never used the dances in all the combat and when I arrived at the final dps check the boss still had the half life. We did? We kick them and complete them are relatively easy. I am happy to have bosses like these where people who do not have a minimum of knowledge will not be able to complete, it reminds me of my first time in Heavensward with The Aery where the Healer and the Tank kick the Ninja because I had absolutely no idea of Nothing and we couldn't pass the DPS check of the adds.