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  1. #41
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I would love to see enchants too in the game.

    I'd love to see Ice spells actually bind the enemy so they can't move!
    I'd love to see THM or BLM enchant players weapons (while in battle not just enchant a weapon like synthesis).

    How about the fire effect that happened after the Marlboro caught on fire. When the mob is in this state maybe it's physical attacks will inflict burn for a bit

    How about Higher Aero spells actually blow the mob back? It would be annoying if abused, but I find it annoying that mobs can suck you in and push you back but players don't get these type of abilities. Why not?

    Hell while we are at it, how about making auto attack not attack a target if they are put to sleep! I don't know how many times I've gone. Oh crap he sleeped it I have to run away or auto attack will wake the mob
    (0)

  2. #42
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Linkurrra View Post

    How about Higher Aero spells actually blow the mob back? It would be annoying if abused, but I find it annoying that mobs can suck you in and push you back but players don't get these type of abilities. Why not?
    Knockback abilities in MMOs tend to annoy your melees/tanks since they have to run all over the place to get back in range. Then again, they have to do that now.

  3. #43
    Player
    OranGemeo's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83
    My original impression of the guild leve system was...

    You picked up a leve, and went to a crystal/aetheryte and you were teleported to the some sort of zone that was filled with different challenges based on the leve you picked. It would scale with party members for difficulty, and was a unique zone you only accessed through leves.

    There's a lot of potential they can do with the leve system, and I hope they'll re-evaluate it. I was thinking these zones you were teleported to might be similar to say... an Einherjar chamber, a shorter version of dynamis, etc and you could build "leve credits" to access the harder fights that may drop better rewards. (or factions). They could even have some leves being the same as they are now, but not all of them... This would be fun events / fun leveling up for everyone if they could utilize this system better.
    (0)
    My goal is to get my Blue Mage Thread seen by Yoshida!


    Support the thread and its idea! - http://forum.square-enix.com/ffxiv/threads/333552-FFXIV-Blue-Mage-Could-It-Work-I-think-it-can...-and-here-s-how%21

    Remember! #bluemagexiv!

  4. #44
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Mage's Buff similar as Vivi's Buff in FFIX.... maybe similar for future Battle Regimen :Q___
    (0)

    Momo Ochita From Ragnarok

  5. #45
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Sincerely, I haven't BEEN around in that era but given what my friends say, I weep for the game that XIV could have been had everything had a proper implementation at launch rather than the mess it was.
    There were a great many amount of interesting ideas, leves, battle regimen, the way the magical classes were, hell I personally love the concepts behind DoH and DoL, we've never before seen an MMO where a gathering or crafting class is a central part of game and I sure as hell wish that they would please keep crafted equipment as the top tier gear at endgame at all times (though nothing against rare recipes/materials being rewards from bosses and quests).

    This game has a a lot of potential that is being realized, this game, however, is not the game it was a launch and THAT game also had a lot of potential that was wasted at it's poor execution, which led to it being executed.
    (1)

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