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  1. #11
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Should wars be a free kill tho bc their crucial self sustain ability has a stupid party target requirement?

    I mean i guess the answer is yes because it still hasn't changed 8 months in. SE can have fun with their balance. Gutting healing dps, and then gutting war self sustain. Im out.
    If you decides to embrace 1 v 1 in any mmorpg in which balance either on group or smaller scale 3 v 3, then yes.
    You mis-understood the purpose of 1 v 1 in mmorpg; it is something a player to embrace to show their uniqueness by doing something that was not design by the devs. (most of people cant function without a healer)
    It is not something need to be balance.

    Especially you are playing on a job that design purely for group encounter: Holmgang and Shake it Off
    Holmgang has near 90% kill rate in the current new mode.
    This is something other tanks cant do
    While you complains about NF, I think a lot of people also have problem with Warrior's inner release on certain pvp mode where they can lock down the ramp with CC immue.
    If you decides to quite PvP for this non-sense reason, cant really help you
    (0)
    Last edited by Divinemights; 02-20-2020 at 03:37 AM.

  2. #12
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90
    damn snowflakes exist in pvp too that's wild
    (0)

  3. #13
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,147
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    The buffs at least made this one really, really good in its intended environment. The 10% DR in particular was a much needed addition, and on something with 40% up-time. Yeah it feels pretty clunky without a macro but at least it feels much more competitive with the other options.
    (0)

  4. #14
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    Just use a macro. And stop 1v1 dueling.



    /merror off
    /micon "Nascent Flash" pvpaction
    /pvpaction "Nascent Flash" <t>
    /pvpaction "Nascent Flash" <tt>
    /pvpaction "Nascent Flash" <2>
    /pvpaction "Nascent Flash" <3>
    /pvpaction "Nascent Flash" <4>
    /pvpaction "Nascent Flash" <5>
    /pvpaction "Nascent Flash" <6>
    /pvpaction "Nascent Flash" <7>
    /pvpaction "Nascent Flash" <8>
    I have a better macro that has all of that plus lets me cast it on my focus target. Macro is not the problem.
    (0)

  5. #15
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by BloodRubyXII View Post
    I don't disagree with being allowed to use it on Alliance members, but bye then. Everytime I read someone threatening to quit the game especially over something as ludicruous as a single ability in an activity that is played by a minority, I just view it as possibly the most hilarious childish tantrum I could care to read. The DRK and GNB example is especially poor, seeing as how those are also selfcastable in PvE, Nasc never has been. This is not a constructive way to criticise the mechanics of a job, this is full on whinging, something you've been doing for months now so I'm not sure why I'm saying this like it's news to anyone.
    What's poor is your comparison of pve to pvp actions. They separated the two for a reason. Also, my comparison is fine because the actions i listed have the same function, that is, do the same thing and are on thr exact same cooldown.

    The only difference is nf is not self castable.

    Hey if that's fine with you then cool. But I don't enjoy having to run away from enemy tank on my way to join my group in frontlined because the developers were too lazy to properly design a skill.

    Oh, and dragonsight had its party requirement removed. Why is this here?
    (0)

  6. #16
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Mavrias View Post
    If you're dying in the open world against 1 mob as a level 70+ warrior you're doing something wrong that even nascent flash won't help.

    If you're running off solo constantly in PvP you have a fundamental misunderstanding of how the game mode works.
    Or how about my party members died or ran off, but im fighting with alliance members in a frontline? Is it fine that every other tank have access to their massive self sustain tool and I, as a war, don't? This is lazy design.

    And if they don't care about Frontlines, then stop supporting it with new maps. But if they're going to keep adding content to it, they should recognize the need to balance for it.

    All tanks are not balanced in frontlines.

    Delete frontlines if you're not going to spend the effort to address balance there.
    (0)

  7. #17
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by NyneSwordz View Post
    What's poor is your comparison of pve to pvp actions. They separated the two for a reason. Also, my comparison is fine because the actions i listed have the same function, that is, do the same thing and are on thr exact same cooldown.

    The only difference is nf is not self castable.

    Hey if that's fine with you then cool. But I don't enjoy having to run away from enemy tank on my way to join my group in frontlined because the developers were too lazy to properly design a skill.

    Oh, and dragonsight had its party requirement removed. Why is this here?
    Just because abilities have minor mechanical and potency based changes doesn't mean the actual core concept of the ability is going to be changed. I never said I didn't agree with you, I'm just telling you why this is the case. Stop 1v1ing tanks and spend more time around the people in your party and you might have a better time. Your perception of dev efforts towards abilities are not nearly as detrimental to the game as people who think going solo in FLs is a good idea.

    Also, no it didn't. Works the same way it does in PvE, you have to target a party member but they don't need to remain in range for it to work (ie the drg to get the buff).



    Also you said you were going yet you're still here.
    (2)

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