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  1. #15
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Aurelius2625 View Post
    Also to clear something up because these forums love to be in the dark about basic skills and tooltips and how things work on tanking, but love to give their "advice". Passage of Arms can be instantly weaved in between GCD's to give the 15 percent mitigation to all dmg, this persists on the server tick, so you get about 5 seconds worth of mitigation, more than enough if timed correctly to lose no dps, so no the "Raid" as someone pointed out, does NOT "lose a lot of dps".
    Can be instantly weaved, but GNB and DRK equivalent is still a lot better for party wide damage, you wont miss anyone with it and those have 90 sec cooldown instead of 120 sec.

    Quote Originally Posted by Aurelius2625 View Post
    Another thing: Intervention is OP as hell. It's a FREE 10 percent on your cotank at nearly all times when it's necessary. You can keep spamming it as long as you are not actively being auto'd as you will have your other CDs up for w/e you need them for. That, and if there is a double buster you can buff it by having Sentinel or Ramp up for even more OP mitigation. That's insane, no other tank can do nearly as much for their cotank as PLD can for free. TBN is great, but it costs resource and if the DRK already has their DA proc, they ain't using it again till raid buffs are up or they need to refresh DRKside/spend mana.
    Intervention comes in with dimishing returns spared with 20% damage reduction comes down to 8% effectively and 7% if the cotank used 30% mitigation.
    Also warrior has 10% reduction on nascent flash AND heals on top of that, so ehm nope.
    Gnb has 15% reduction you could use on party member as well, DRK could cast TBN which is the strongest mitigation skill in game.

    Quote Originally Posted by Aurelius2625 View Post
    Cover kind of blows now, but hopefully they have dps/healer mechs where u can use that like in O7s with the missiles.
    Cover is useful but you have to be careful when you use it, because you may receive too much damage with it when both you and target is getting damaged. In result this skill is not useful everywhere and could do more bad than good.

    Quote Originally Posted by Aurelius2625 View Post
    The real brokenness of Veil: You can pop it a FULL MINUTE before it is needed, yes, so long as your healers are going to put something up to proc it, you can pop it 30s before that, so it goes on CD, then, the shield lasts for a full 30s again, that's INSANE. No other tank can do that... at all. You can have so much uptime on veil it's outrageous. double the uses of it than the other tanks stuff.
    First, not full minute but 30 seconds.
    Second, there is literally no chance that you as a tank wont be given some kind of party wide regen in the time and that you cannot guarantee it will proc in the needed moment. Activating this skill is a nightmare and could sometimes not proc the shield at all. Shake it of is still better.

    Quote Originally Posted by SamRF View Post
    I think their argument is that it shouldn't be the case that a tank has the ability to solo heal itself through most instanced content. They should have to rely on healer.
    I think there may be some (older) dungeons with neglible healing needs that could be done more efficiently with 1 PLD and 3 dps.
    This holds no value in the end game.
    (1)
    Last edited by Nedkel; 02-21-2020 at 01:43 AM.