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  1. #39
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Miziliti View Post
    Are you bothered by the fact that if physical range jobs were to receive proper buffs, people would play them more? I don't get it at all.

    Party composition allowed 2 melees, 2 casters, but not 2 physical ranged? As far as I remembered, double physical ranged was never a favored or desired party composition. I thought 5.0 would potentially fix that, but no it got worse. Double physical range in a party is still a hindrance in any high end raid fight. I have encountered all sorts of problems with double physical ranged groups while double casters group wasn't an issue the majority of time. Why does physical ranged jobs have to be treated this way?
    Practically speaking in terms of raid design, especially now that the long-term support functions of physical ranged dps have been scrapped, there are functionally only melee, slightly more downtime-proof melee, ranged, and significantly more downtime-proofed melee.

    Already there are 7 ranged DPS, or 10 ranged in total, to only 4 melee DPS, or 7 melee in total. To ask that there necessarily be as many slots open for more mobile ranged as for less mobile ranged and either as much as every sort of melee denotes quite a bias, does it not?

    That's not to say that I think physical ranged shouldn't be buffed. I do. Though I'd ideally want it to be in a way that isn't so disproportionately accessible during prog in comparison to melee and casters. I'd prefer that parity be returned with a due portion of complexity as it applies to learning to optimize around any difficult fight.

    But there is no Ballad or Army or Promotion anymore, no specific need for a physical ranged worth treating them as their own role. They're just hypermobile ranged, as compared to the less mobile ranged place of all current magic-based ranged, and they shouldn't have disproportionately high ease of performance early on than they should have disproportionately low ease (or ceiling) of performance later.
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    Last edited by Shurrikhan; 02-21-2020 at 05:15 PM.