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  1. #28
    Player
    Valorak's Avatar
    Join Date
    Jul 2017
    Posts
    70
    Character
    Mortulo Vortazulo
    World
    Faerie
    Main Class
    Black Mage Lv 64
    Calling the Foul change a "nerf", is disingenuous. It's about an 8% potency loss for 2-3 monsters, 4% for 4, equal at 5, a 5% buff at 6, and then it continues to grow larger from there. So it's a nerf to smaller groups, but it ends up being a sizeable buff for larger groups. Now on to RDM.

    RDM has more utility than the majority of DPS classes, especially during progression (and ESPECIALLY if you do pugs). If the dev team's goal is to have decent balance while also retaining the uniqueness of the various jobs, then RDM shouldn't ever have super competitive, single-target DPS with a job that has limited utility. That means that limited buffs are probably the best avenue of approach. Buffing Fleche and Veraero/thunder by 4-5% was probably enough to bring them close to what the dev team wanted. Also, as someone pointed out earlier, removing the falloff from Contre-Sixte is a significant buff to RDM AoE, but that's more of a niche/dungeon buff.

    None of which particularly matters, imo. There are certainly some classes that could do with some love, but shifts to the meta should really only affect people aiming for world firsts. Everyone else can play whatever they want and are able to clear any content, assuming that they know the fight and how to play their class well.

    Long story short, if you're someone that's gonna have a cow about every single change, then please at least know what you're talking about.

    EDIT: typos and stuff
    (5)
    Last edited by Valorak; 02-19-2020 at 01:10 AM.