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  1. #21
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by Silverquick View Post
    I can Raise 5 people in a party with RDM very quickly. 3 of them instantly because all of the RDM VerRaises are instant. Then with a Super Ether and Lucid Dreaming two more.
    I cant think of a situation where raising 5 people in a row was a good sign...
    (20)

    Larek Darkholme @ Ragnarok

  2. #22
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    The description for the Whm/BLM changes felt a little ambiguous.
    Is it that it now does 100% damage for the first enemy and 75% for the rest?
    Which would mean a buff after a couple of enemies.

    Or it is that its 100% then 75% then 50% then 25%? Because that would be a nerf.

    RDM and SMN I don't know the maths well enough to see how much of difference these changes make and will wait for the actual raid averages.

    I didn't expect to see anything positive healer side as SE have yet to comment on the complaints. I'm just hoping the white mage this is a buff not a nerf, because they love nerfing its DPS as they have done to holy several times over already.
    (1)

  3. #23
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hysterior View Post
    I cant think of a situation where raising 5 people in a row was a good sign...
    I think I’ve seen that alliance in Copied Factory runs once or twice...

    (Side note: your character avatar briefly confused me from on my phone, and I thought “wait, I don’t remember posting that”. Clearly, you have excellent aesthetic taste when it comes to character design!)
    (10)

  4. #24
    Player
    Scryar's Avatar
    Join Date
    Jun 2017
    Posts
    76
    Character
    Ares Cassis
    World
    Omega
    Main Class
    Black Mage Lv 80
    I had few expectations and yet SE still managed to disappoint me. The Red Mage buffs are a joke. SE proving again and again how horrible they are at class balance. Guess I will continue to just sub for 30 days and unsub for the remaining time till the next story patch. The story and raids/trials are the only good thing about this game.
    (4)
    Last edited by Scryar; 02-18-2020 at 07:59 PM.

  5. #25
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    There is nothing to talk about. Devs really are showing their unwillingness towards job adjustments. No AST changes, and put no effort to bring physical range jobs' gap closer to the rest DPS jobs.
    The RDM change is like adding a 1 to your damage number, while the SMN nerf is like minus 1 to your damage number. Both serve little to no impact. WAR change is basically saying, "Um yeah, here is tank adjustment that changes nothing; but it's a buff, so shut up now."

    While RDM is lowest among casters, physical range jobs are even lower than that. I think I will have to switch to melee or SMN for high end.

    I'm not sure if the balance team had some kind of grudge against players dislike adjustment in the past few years or what. It feels like they are trolling hard because this is zero effort.
    (6)

  6. #26
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I like how random that shake it off buff is, like wat do they even mean by that.
    Why not give warrior a nascent flash self cast only i dont understand, why they have not changed this annoying ability.
    (2)

  7. #27
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hysterior View Post
    I cant think of a situation where raising 5 people in a row was a good sign...
    No disagreements here,

    I just happened to have been in "those" parties in Copied Factory before. You know the party full of first timers? You do kind of expect it since they're new, but sometimes they really get wrecked a lot. I've also done it in Ridoranna Lighthouse and Orbonne as you tend to see it there too.

    Sure your DPS goes into the tank on those runs, but what else can you do?
    (1)

  8. #28
    Player
    gman1311's Avatar
    Join Date
    Feb 2019
    Posts
    156
    Character
    Greg Eugen
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nedkel View Post
    I like how random that shake it off buff is, like wat do they even mean by that.
    Why not give warrior a nascent flash self cast only i dont understand, why they have not changed this annoying ability.
    Yeah seriously, I guess they don’t want to make warrior self efficient? My guess they really don’t want to go back to the days of HW where Warrior was a monster with blood bath.

    I miss blood bath so much.
    (0)

  9. #29
    Player
    Valorak's Avatar
    Join Date
    Jul 2017
    Posts
    70
    Character
    Mortulo Vortazulo
    World
    Faerie
    Main Class
    Black Mage Lv 64
    Calling the Foul change a "nerf", is disingenuous. It's about an 8% potency loss for 2-3 monsters, 4% for 4, equal at 5, a 5% buff at 6, and then it continues to grow larger from there. So it's a nerf to smaller groups, but it ends up being a sizeable buff for larger groups. Now on to RDM.

    RDM has more utility than the majority of DPS classes, especially during progression (and ESPECIALLY if you do pugs). If the dev team's goal is to have decent balance while also retaining the uniqueness of the various jobs, then RDM shouldn't ever have super competitive, single-target DPS with a job that has limited utility. That means that limited buffs are probably the best avenue of approach. Buffing Fleche and Veraero/thunder by 4-5% was probably enough to bring them close to what the dev team wanted. Also, as someone pointed out earlier, removing the falloff from Contre-Sixte is a significant buff to RDM AoE, but that's more of a niche/dungeon buff.

    None of which particularly matters, imo. There are certainly some classes that could do with some love, but shifts to the meta should really only affect people aiming for world firsts. Everyone else can play whatever they want and are able to clear any content, assuming that they know the fight and how to play their class well.

    Long story short, if you're someone that's gonna have a cow about every single change, then please at least know what you're talking about.

    EDIT: typos and stuff
    (5)
    Last edited by Valorak; 02-19-2020 at 01:10 AM.

  10. #30
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Thank god they had the foresight to not tell us the class changes ahead of time.
    I don't think I could have handled this level of changes without more time to mentally prepare myself /s
    (13)

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