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  1. #15
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Tlamila View Post
    RDM buff is so tiny, I don't know what else we could have expected.
    The AoE buff is actually fairly large due to Contre Sixte no longer having any damage fall off. It used to be 380 potency on the primary target and only 50% of that on additional targets, now it's 400 potency on all targets. Against a conservative 3 targets that an increase of 440 potency per use, and it increases in potency by a whopping 210 potency for each target past that. Against 4 targets that's a 650 potency increase from before, against 5 targets 860 potency increase, and so on. If you can get an 8 mob pull that's a massive 1490 potency more than we were getting before. Dungeon DPS for RDM is going to go up fairly decently with this change especially with full pulls, since Contre Sixte is already typically my third highest dps source in a dungeon, only beat out by Impact and Enchanted Moulinet.

    I'm not super versed in calculating expected dps outputs based on potency changes, but from my napkin math this change to Contre Sixte looks to put it roughly on par with Enchanted Moulinet in terms of how much damage it will output during a run. I calculate based on some of my most recent runs that once you include the changes to Fleche, Verthunder and Veraero it's roughly a 6-7% increase in DPS during dungeons.

    Against single targets like in raids or trials you're correct, since it won't be as much since it's only a 20 potency increase for Contre Sixte in that case. I still figure it will be about a 2% increase to our dps in that situation once you include the other 3 spells as well.
    (2)
    Last edited by Mhaeric; 02-18-2020 at 04:18 PM.