Since oddly enough there is no discussion about it yet, and the patch notes are out.
RDM buff is so tiny, I don't know what else we could have expected.
BLM and WHM AoE nerfed for less than 4 targets. Yuppy.
Since oddly enough there is no discussion about it yet, and the patch notes are out.
RDM buff is so tiny, I don't know what else we could have expected.
BLM and WHM AoE nerfed for less than 4 targets. Yuppy.
Ummm. You misread those. BLM and WHM were buffed, not nerfed...
The reduction of potency is fixed to 25% of max potency after the first mob. aka the skills do 75% damage to all additional enemies. Not 25% dmg to all additional enemies.
Last edited by Valkyrie_Lenneth; 02-18-2020 at 03:00 PM.
From what I read, those changes were buffs. Unless I somehow misread it, tbh everything seems really meh to me.
No. It's a fixed reduction of 25% after the first enemy. So "10% less for the second, 20% less for the third," now becomes 25% less. Only from the 4th target on it's a buff.
I actually read it as a buff too at first, but someone made me notice it wasn't.
RDM changes are honestly a joke. +20 potency to 2 CDs and +20 potency to aero/thunder. This won't be enough to bring them even up to BLM, or SMN (post nerf) And then SMN being too strong... So cut 5 potency off the 2 dots. I honestly don't know where they even get their information when it comes to the balance. But I guess RDM is probably intended to suffer cause they bring the instant cast raises and heals as needed for 'support'
The changes seem pretty inconsequential.
Meh.
That's it.
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I STILL think they're going at it from the wrong perspective with Red Mage.
The Base Potency for Jolt + VerSpell combos is the wrong way to go about it. That affects the base power of the job all the way up through the levels and ends up making RDM overly powerful on the way up the levels, but ends up doing little for the job at the upper levels.
I've been saying for some time now the key to increasing 80th level RDM damage without affecting the lower levels is to increase the amount of Black and White Mana gain. At lower levels the Melee Combo is too insignificant to show a vast improvement. But at 80th level where you're talking the full Melee Combo and Verholy/Verflare + Scortch it is significant enough to make a difference with more of these combos.
PLUS it allows RDM to use Enchanted Reprise more often as one of the problems with Red Mage is that many times you can't stay in one place long enough to build your gauge and being able to use Enchanted Reprise long enough to get to a more stationary spot would be a huge help.
That said...
The change to Contra Sixte no longer having depreciating damage per target will do wonders for RDM AoE. That part is HUGE.
The changes are so minor I just...don't even understand? Were WARs upset with SiO? I've never heard of anyone complaining about it, the RDM "buffs" (I use this sarcastically) again very inconsequential I was really looking forward to dust off my RDM and blow everything up. As for the SMN nerfs...that's a nerf? They're still obscenely over powered unless I'm missing something?
I woke up with low expectations and time to go back to bed, these changes weren't even a bandaid they were just thrown at the wall with a tiny tiny dart and they said "yes we must not upset the balance" I'd like to know what world they're living in.
That's light adjustment for a patch with a new raid cycle
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