Quote Originally Posted by Seraphor View Post
Because they don't look at all jobs together, they take each role and look at them in isolation.
Phys Ranged have a perk in having the least downtime of any jobs, and least affected by mechanics, which is very useful in blind runs and initial prog.
Sure it levels out once everyone's learned the fight properly, but until then, they come out on top, such as my FC's initial E1-4S runs where our MCH was by far the highest damage.
Sure you can buff them at their lull (after initial prog) but that also buffs them at their peak, and then you'd end up with way more Phys Ranged in world firsts.
Unless their buffs were purely to rDPS (which rules out MCH) that is.
Are you bothered by the fact that if physical range jobs were to receive proper buffs, people would play them more? I don't get it at all.

Party composition allowed 2 melees, 2 casters, but not 2 physical ranged? As far as I remembered, double physical ranged was never a favored or desired party composition. I thought 5.0 would potentially fix that, but no it got worse. Double physical range in a party is still a hindrance in any high end raid fight. I have encountered all sorts of problems with double physical ranged groups while double casters group wasn't an issue the majority of time. Why does physical ranged jobs have to be treated this way?