I STILL think they're going at it from the wrong perspective with Red Mage.

The Base Potency for Jolt + VerSpell combos is the wrong way to go about it. That affects the base power of the job all the way up through the levels and ends up making RDM overly powerful on the way up the levels, but ends up doing little for the job at the upper levels.

I've been saying for some time now the key to increasing 80th level RDM damage without affecting the lower levels is to increase the amount of Black and White Mana gain. At lower levels the Melee Combo is too insignificant to show a vast improvement. But at 80th level where you're talking the full Melee Combo and Verholy/Verflare + Scortch it is significant enough to make a difference with more of these combos.

PLUS it allows RDM to use Enchanted Reprise more often as one of the problems with Red Mage is that many times you can't stay in one place long enough to build your gauge and being able to use Enchanted Reprise long enough to get to a more stationary spot would be a huge help.

That said...

The change to Contra Sixte no longer having depreciating damage per target will do wonders for RDM AoE. That part is HUGE.