Meh.
That's it.



Meh.
That's it.
Family Medicine doctor.
Constantly learning.
Signature art by @simanokoB on Twitter. Thank you!


I STILL think they're going at it from the wrong perspective with Red Mage.
The Base Potency for Jolt + VerSpell combos is the wrong way to go about it. That affects the base power of the job all the way up through the levels and ends up making RDM overly powerful on the way up the levels, but ends up doing little for the job at the upper levels.
I've been saying for some time now the key to increasing 80th level RDM damage without affecting the lower levels is to increase the amount of Black and White Mana gain. At lower levels the Melee Combo is too insignificant to show a vast improvement. But at 80th level where you're talking the full Melee Combo and Verholy/Verflare + Scortch it is significant enough to make a difference with more of these combos.
PLUS it allows RDM to use Enchanted Reprise more often as one of the problems with Red Mage is that many times you can't stay in one place long enough to build your gauge and being able to use Enchanted Reprise long enough to get to a more stationary spot would be a huge help.
That said...
The change to Contra Sixte no longer having depreciating damage per target will do wonders for RDM AoE. That part is HUGE.
The changes are so minor I just...don't even understand? Were WARs upset with SiO? I've never heard of anyone complaining about it, the RDM "buffs" (I use this sarcastically) again very inconsequential I was really looking forward to dust off my RDM and blow everything up. As for the SMN nerfs...that's a nerf? They're still obscenely over powered unless I'm missing something?
I woke up with low expectations and time to go back to bed, these changes weren't even a bandaid they were just thrown at the wall with a tiny tiny dart and they said "yes we must not upset the balance" I'd like to know what world they're living in.


That's light adjustment for a patch with a new raid cycle


As a Warrior main, I didn't have a huge problem with SiO but I did feel it lacked a little in comparison to DRK's Blackest Night and PLD's overall defensive buffs. It's a nice small change.The changes are so minor I just...don't even understand? Were WARs upset with SiO? I've never heard of anyone complaining about it, the RDM "buffs" (I use this sarcastically) again very inconsequential I was really looking forward to dust off my RDM and blow everything up. As for the SMN nerfs...that's a nerf? They're still obscenely over powered unless I'm missing something?
I woke up with low expectations and time to go back to bed, these changes weren't even a bandaid they were just thrown at the wall with a tiny tiny dart and they said "yes we must not upset the balance" I'd like to know what world they're living in.
I can understand that but Divine Veil is only 10% of their max HP vs SiO which was 12% baseline now it's gonna be 15% which is quite an increase, it didn't need to be touched but it's nice to get it for free. My only complaints with WAR is Onslaught using gauge, Storms Eye having it be refreshed since no other tank has to do it, and Nascent Flash requiring a target, I was hoping they'd add some QoL to WAR in these departments but ah well SiO buff is always welcome, not asked for but nice.
10% of a Paladin's Max hp is about a 14.6k shield. A dps or healer would need 97k hp to get the same from 5.2 SiO versus 121k from 5.1 SiO.I can understand that but Divine Veil is only 10% of their max HP vs SiO which was 12% baseline now it's gonna be 15% which is quite an increase, it didn't need to be touched but it's nice to get it for free. My only complaints with WAR is Onslaught using gauge, Storms Eye having it be refreshed since no other tank has to do it, and Nascent Flash requiring a target, I was hoping they'd add some QoL to WAR in these departments but ah well SiO buff is always welcome, not asked for but nice.


No I can't say that.
Honestly Red Mage utility is vastly superior to SMN in utility. Having tried to pull off the same kinds of things with Summoner that I can with Red Mage is an exercise in futility.
Embolden is way stronger than Devotion as it starts off more powerful and it lasts longer. Healing with High level SMN is an exercise in futility... but dual casting VerCure as Red Mage does actually work well. Its a 350 potency heal but dual casted its 700, and even though its not as strong as a full Healer. Its way better and actually works to keep a tank alive in an emergency situation... SMN Physic does not.
I can Raise 5 people in a party with RDM very quickly. 3 of them instantly because all of the RDM VerRaises are instant. Then with a Super Ether and Lucid Dreaming two more.
I can't even approach that level of efficiency with SMN, I can only quick cast one of then its... whip out Titan to Stoneskin myself and hard cast Ressurection for an excruciatingly long casting time.


Larek Darkholme @ Ragnarok


I think I’ve seen that alliance in Copied Factory runs once or twice...
(Side note: your character avatar briefly confused me from on my phone, and I thought “wait, I don’t remember posting that”. Clearly, you have excellent aesthetic taste when it comes to character design!)
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