"YOUR SP GRIPES IS FORFEIT TO ME!"Guild Leves are a total pain in the ass. But in what game have you played that had featured a way to grind to the highest level that was actually enjoyable? I know sure as hell the seeing pink tuccan sam's on my screen for like 2 monthes was not enjoyable at all.
Look at it this way, be happy there are Leves. If there wasn't then everyone would be complaining about the dreaded Coblyns/Doblyns grind even more.
PS: Behest are boring as hell too. But SP is SP.


Well, in fairness, there were other places to level. Plenty of people got to 75 before Aht Urghan came out. People weren't *forced* to level on Colibris. They chose to level on them because they were the fastest/most efficient xp/hr - which is all many players seem to care about; "getting to level cap as quickly and easily as possible".Guild Leves are a total pain in the ass. But in what game have you played that had featured a way to grind to the highest level that was actually enjoyable? I know sure as hell the seeing pink tuccan sam's on my screen for like 2 monthes was not enjoyable at all.
Look at it this way, be happy there are Leves. If there wasn't then everyone would be complaining about the dreaded Coblyns/Doblyns grind even more.
PS: Behest are boring as hell too. But SP is SP.
That also manifests in how players screw themselves over by leveling to 75 while sync'd down to 20, and then are left with 20, 30 or more levels worth of skillups to get by grinding away for hours more in Boyadha, etc. Basically giving themselves twice the work they'd have if they leveled up on mobs more within their level range, or at least didn't sync down that far. But, the xp/hr is all they cared about - even at the expense of not getting skillups. And so they give themselves more - arguably even more tedious - work to achieve the same end result.
Of course, the players blame SE for that, too. "SE forces us to have to grind for hours to get our skillups". No, the players force themselves to have to do that, through their own poor choices. SE has provided a perfectly good way - which was there for years before sync was even introduced - to level both your job level and your skill levels. Players have their own tunnel-vision and obsession with "maximum xp/hr at all cost" to thank for it.
So, that wasn't a failing on SE's part, but on the players' part.
I argued that forever and was always told "Nope. SE's fault for making Colibri's the fastest xp". My response: "Nope, players' fault for obsessing over xp/hr at the expense of variety or even leveling in a preferred area".
Of course, as I've noticed when I bring that point up, there's a lot of players who don't like having the truth pointed out to them and become rather hostile.. Won't be surprised if I get the same response from some here.
As the saying goes, you can lead a horse to water...
Last edited by Preypacer; 05-08-2011 at 08:09 PM.
There should be explorating leves. Like to take on a journey from a crystal to another distant ones. And having to find hidden chest on the way in some dangerous place.
Anything but killing 10 monster at a 15 second walking distance and come back. Repeat.

I would love to see the instance system applied to some good ol' dungeons, with leves asking for adventurers to clear the dungeons entirely, fight the boss, unlock a door/chest, and so forth.
I'm sick of open-field MMOs, regardless of how they disguise their grinds.
I don't mind pouring an hour or two into my max amount of leves for the day, I play MMOs just to kill time anyways.
I'm argumentative.
Most Guildleves are a mindless grind. The only reason I would partake in them is for the rewards which were also rather poor. Combine that with the arbitrary limitations to the number of Guildleves allowed per day and you have yourself one majorly broken system.
Last edited by AtlasNR; 03-23-2011 at 09:56 AM.
I just want to play the game.... I want to want to but it isn't happening at the moment. I play these type of games generally with RL friends but the party system never feels like are hel'ping each other, and gl are the same. 1star or 5 they are trivial and boreing,and it pains me see it happen to SE_
Everything you guys are talking about in terms of variety are as I said more or less the FFXI Assaults and Nyzul Isle. You have sneaking missions, escorts, rescue mission, uncovering treasure, ect ect and all with different conditions. Actually if you think about it, the Assault tag system is exactly like the Guildleve distribution.
i dont mind leve but @43+ i do dunesfolk and PT @ raptor
if they bring back the party exp system i'd rether do that
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