TLDR the main reason you drop darkside is... you didn't TBN?
...
Or you know, skip the TBN and just Edge the boss before he jumps away... you know learning the fights and adjusting... is something really wrong with that?
TLDR the main reason you drop darkside is... you didn't TBN?
...
Or you know, skip the TBN and just Edge the boss before he jumps away... you know learning the fights and adjusting... is something really wrong with that?

Or 24 player raids where it is literally impossible for you to maintain because you cannot re-apply Darkside outside of combat to keep it active, which is one of the many reasons why I hate doing any content as DRK because I have no way of keeping Darkside up outside of battle, just because of how long it takes to get to either the next trash pull or the next boss or both...
Yes you can hold on to "Dark Arts" but the way you go about getting it is so poorly designed that the devs should have either kept the Dark Arts Spam, or kept Dark Arts as its own separate button...
I would also rather not have Dark Arts be a "free damage+Darkside Maintenance" because it's a still lazy design choice.
But apparently the devs hate tanks(not just DRK) buffing before a fight starts when BRD, DNC, DRG, NIN, MNK, BLM, RDM, SCH, and AST can all buff before the fight starts and get a free pass(though some of these jobs still need to get some of their buffs while in combat to be 100% ready like NIN, MNK, BLM, SCH). Either let everyone buff before the fight starts or prevent everyone from buffing before the fight starts.


Why do you need a damage boosting skill active outside of combat?Or 24 player raids where it is literally impossible for you to maintain because you cannot re-apply Darkside outside of combat to keep it active, which is one of the many reasons why I hate doing any content as DRK because I have no way of keeping Darkside up outside of battle, just because of how long it takes to get to either the next trash pull or the next boss or both...
Yes you can hold on to "Dark Arts" but the way you go about getting it is so poorly designed that the devs should have either kept the Dark Arts Spam, or kept Dark Arts as its own separate button...
I would also rather not have Dark Arts be a "free damage+Darkside Maintenance" because it's a still lazy design choice.
But apparently the devs hate tanks(not just DRK) buffing before a fight starts when BRD, DNC, DRG, NIN, MNK, BLM, RDM, SCH, and AST can all buff before the fight starts and get a free pass(though some of these jobs still need to get some of their buffs while in combat to be 100% ready like NIN, MNK, BLM, SCH). Either let everyone buff before the fight starts or prevent everyone from buffing before the fight starts.
Dragoons can't apply their Disembowl outside of combat. Monks can't GAIN new stacks of GL outside of combat. Bards can't get song effects outside of battle. Warrior can't get Storms eye outside of combat.
Why should DRK suddenly have the ability to keep darkside going out of combat when literally no other class allows that?
Also your arugment is stupid - If all classes were allowed to buff before a pull, or all wern't allowed until in combat, it would suddenly become much more monotonous to play so many jobs, and there would be little reason to bring some jobs over others half the time.
SE are the ones that have been balancing the game for 6+ years, not you, and while they haven't done the best of jobs of it they still have 6+ years of experience more than you and many moneys worth and hours worth of research in to it.
Last edited by VenKitsune; 02-16-2020 at 02:04 AM.


So, let me get this straight: one of the main reasons you hate playing DRK is because... you can't stand having your next GCD do 10% less damage? It drops, so what? you just EoS/FoS after the next GCD and you're fine. Are you some min-maxing pro that needs to do casual content as fast as possible and having that next hardslash do a little less is going to make or break the run for you?
Not even me.

Because it's a good QoL change that DRK used to have.
Apparently you didn't read the "though some of these jobs still need to get some of their buff while in combat" which includes MNK, DRG, BLM, and SCH, and BRD tooltips for their songs doesn't say that they can only get their songs active while in combat.
EDIT: Ignore the BRD part... I'm an idiot thinking it was like DNC's Step abilities...
Again, it's a QoL change that DRK used to have.
Because the devs need to be consistent and the monotonous part would apply if you already hate playing the game in the first place or you hate playing specific classes/jobs/role in the first place and see no real benefit outside of maintaining a 10% damage buff(so let's make that 30% damage buff and 15% haste up while we're at it).
And where do you think SE got all that money from? Over half of it is probably from investors that don't even play video games, and the rest is from people who actually buy their products and actually play video games.
Another big reason I hate DRK is because DRK only has one combo, and it's boring because it only has one combo...So, let me get this straight: one of the main reasons you hate playing DRK is because... you can't stand having your next GCD do 10% less damage? It drops, so what? you just EoS/FoS after the next GCD and you're fine. Are you some min-maxing pro that needs to do casual content as fast as possible and having that next hardslash do a little less is going to make or break the run for you?
Not even me.
And, again, 10% damage up is minuscule to the point where it falls off and I wouldn't even notice it because every button that would normally be tied to Darkside is not tied to Darkside, which was one of the main reasons why Darkside should never fall off unless you really needed the MP during downtime... so they need to buff the damage up on Darkside or make certain buttons be usable only while Darkside is active(or, you know, both).
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