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  1. #1
    Player
    WK74648's Avatar
    Join Date
    Jan 2019
    Posts
    44
    Character
    White Knightt
    World
    Cactuar
    Main Class
    Dragoon Lv 90

    One shot mechanics in Normal Raids

    Good Morning Everyone,

    So right now I'm stuck on E7. Just watched a guide on it as well before entering. The raid is fun minus one mechanic and its just frustrating and not fun for normal.

    The raid does fine till we get to the light/dark phase combined with the portals. But when the 2nd wave comes through the portal, half of the raid is dead and we can never recover. The group is usually saying they cannot react fast enough while trying to think where they need to stand for the light/dark wave to come through the portals.

    It's a little frustrating at this point as I just spend 60 minutes wiping on it. I don't understand why a one shot mechanic is even put into this. Why couldn't it be a vul stack like it normally is when a mechanic is not done correctly.

    I can see one shot mechanics in Savage but this is the first time I can remember being frustrated over a normal raid.

    I'm thinking once I finally clear this to just avoid the fight all together.

    Thank you for taking to time to listen to my rant. I would like to personally see it change from a one shot mechanic to a vul stack but how do you feel about it? Seems too punishing for a fast reacting mechanic.
    (7)

  2. #2
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,186
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    There's precedence for one-shot mechanics in normal. Off the top of my head, Exdeath, Kefka, and Omega M/F could blow you off the map to certain doom. Titan's trial can have you fall off the edge and not be able to be raised so if anything, things have gotten better. Once more people realize how the mechanic works, it will be easier. We're only in the first week and it's new. If all content including normal raid could be face-rolled immediately with no consequence, the game wouldn't be very fun or engaging.
    (43)

  3. #3
    Player
    WK74648's Avatar
    Join Date
    Jan 2019
    Posts
    44
    Character
    White Knightt
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MikkoAkure View Post
    There's precedence for one-shot mechanics in normal. Off the top of my head, Exdeath, Kefka, and Omega M/F could blow you off the map to certain doom. Titan's trial can have you fall off the edge and not be able to be raised so if anything, things have gotten better. Once more people realize how the mechanic works, it will be easier. We're only in the first week and it's new. If all content including normal raid could be face-rolled immediately with no consequence, the game wouldn't be very fun or engaging.
    I think i'm having problem is the level of complexity with the mechanic that is also a one shot. Kefka, all you had to do was not be near an edge. simple enough. Where this is changing colors which is random and checking to see which color is coming out of what portal and making sure you are switching to the right color when the portal beam comes out. All in a matter of seconds. Maybe i'm overthinking it.

    Currently in my 2nd group for today and we just initiated vote abandon.
    (2)

  4. #4
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by WK74648 View Post
    I think i'm having problem is the level of complexity with the mechanic that is also a one shot. Kefka, all you had to do was not be near an edge. simple enough. Where this is changing colors which is random and checking to see which color is coming out of what portal and making sure you are switching to the right color when the portal beam comes out. All in a matter of seconds. Maybe i'm overthinking it.

    Currently in my 2nd group for today and we just initiated vote abandon.
    Seems complex but you can figure it out as the first dive is charging. First, line up with the first vertical dive of the opposite color of the debuff you have. Next, look at the column with the other vertical color dive you aren't standing in and pan your camera to see which color portal it is going to go into. Then look across to the east or west and move down to that color while still in the same column for the first dive to the correct horizontal color portal. Finally, dodge the final vertical color dive. Check your debuff again if you are confused.

    Whenever you get hit it swaps you to the opposite color, which means to dodge the horizontal dive coming out of the side you have to get hit by the same color you initially started off with so you just have to figure out which portal that will be.

    It's a bit mind gamey but they seem to be adding more of that stuff recently. There are probably easier ways to deal with it but that's what worked for me.
    (1)
    Last edited by Vaer; 02-23-2020 at 01:21 AM.

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by WK74648 View Post
    I think i'm having problem is the level of complexity with the mechanic that is also a one shot. Kefka, all you had to do was not be near an edge. simple enough.
    Not for Duty Finder.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #6
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    SE has decided that they want the playerbase to try to improve itself nothing says get the mechanic right like a one shot mechanic.

    This is optional content to boot so they tend to up mechanics more here.

    It is week 1 so wiping is expected.

    To help understand it you have to pay attention to your debuff and stand in the intersection of where you will get hit by the opposite colour 1st then the same colour second. So say you got the black debuff stand in front of the white birds, check which portal black ones are entering and stand in the square where that portal colour would spit it out, moving up/down in front of the white as needed.

    Being normal mode feel free to stop dps here to get the pattern down. It is recoverable with a few deaths just gotta hope it isn't all your rezzers that die.
    (29)

  7. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    It also may well stop being a one shot mechanic once people have more gear.
    (13)

  8. #8
    Player
    Valorak's Avatar
    Join Date
    Jul 2017
    Posts
    70
    Character
    Mortulo Vortazulo
    World
    Faerie
    Main Class
    Black Mage Lv 64
    Iirc, you just want to be horizontally in-line with the portal color that is opposite of the one that you're vertically in-line with.

    >>>>>BOSS<<<<
    *************
    |---|---|---|---R
    |---|---|---|---P
    |---|---X---|---R
    |---|---|---|---P
    ***R**P******

    So in this instance, you (the X) get hit by the vertical beam that goes into the purple portal, then the horizontal beam coming out of the red portal will be the opposite color.

    I personally really like mechanics like that one, as well as the portal-like mechanic in E8. I like to have at least a little challenge in normal since I don't really have an interest in spending much time on Savage, but to each their own!
    (11)
    Last edited by Valorak; 02-23-2020 at 12:53 AM.

  9. #9
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valorak View Post
    Iirc, you just want to be horizontally in-line with the portal color that is opposite of the one that you're vertically in-line with.

    >>>>>BOSS<<<<
    *************
    |---|---|---|---R
    |---|---|---|---P
    |---|---X---|---R
    |---|---|---|---P
    ***R**P******

    So in this instance, you (the X) get hit by the vertical beam that goes into the purple portal, then the horizontal beam coming out of the red portal will be the opposite color.

    I personally really like mechanics like that one, as well as the portal-like mechanic in E8. I like to have at least a little challenge in normal since I don't really have an interest in spending much time on Savage, but to each their own!
    I was rather surprised people were having problems with that mechanic. It's essentially a checkerboard, and you just set yourself up in advance, with the game giving you a good 5 seconds before the lasers are fired, and another 2-3 seconds before they come back out. A quick look behind you and to your side basically tells you where to stand with ample time to react.
    (1)

  10. #10
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by WK74648 View Post
    I think i'm having problem is the level of complexity with the mechanic that is also a one shot. Kefka, all you had to do was not be near an edge. simple enough. Where this is changing colors which is random and checking to see which color is coming out of what portal and making sure you are switching to the right color when the portal beam comes out. All in a matter of seconds. Maybe i'm overthinking it.

    Currently in my 2nd group for today and we just initiated vote abandon.
    I think the stress is making it seem like you have less time than you actually do. The few times I've run the fight it gave us plenty of time to figure out portals.
    (2)

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