Results -9 to 0 of 183

Threaded View

  1. #11
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Saccharin View Post
    The idea of multiple pulls is to speed up the run but in reality it's the opposite in most situations.
    Whilst I'd agree that there are a few occasions where wall to wall pulling either isn't viable or more efficient than single pulls, saying that it's slower in most situations is pretty far off the mark in my book. The only times I'd agree with you are the following:

    Very low level dungeons, particularly with certain jobs getting their AoE later than others.

    Several incompetent players in the party, an especially bad Tank or Healer can cause problems by themselves. One awful DPS doesn't really make much of a difference to me. Two can cause cool down issues on certain nastier pulls though.

    Certain older dungeons that either have particularly lax gating or harsh iLvl caps that will frequently allow you to pull way more than is feasible to heal. Aurum Vale is probably the best example of this.

    Quote Originally Posted by Kenky View Post
    Uhm.. No?

    You can complete a dungeon without a healer (sufficed you have a Paladin as your tank). You CANT complete a dungeon without a tank. (no matter the healer type)
    It's very doable, but it's also very messy and inefficient.
    (3)
    Last edited by Sebazy; 02-17-2020 at 09:43 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~