Quote Originally Posted by SamRF View Post
At this point, I think the reason why your and other's opinion on this issue sounds so absurd to me, is the fact that I'm used to community of (most?) other online games that are usually much less forgiving (and admittedly also more toxic).
I've played quite a few mmos and this has not been my experience for the most part, but I obviously can't say if I have played the same games as you so it could simply be a case that your gaming background greatly differs to mine. From what you say I wouldn't be surprised if you played very pvp-driven games because being noticeably less forgiving is a trait those often have.

Quote Originally Posted by SamRF View Post
I don't like the fact that those communities tend to be toxic and extremely harsh sometimes, but seeing this thread, you people seem extreme in the opposite way in my view. Being nice and careful about other player's feelings seems to be the standard, which is a good thing, until we get to the point where everybody gets too sensitive about negligible stuff and treats everybody like some kind of entitled snowflake. This also ends up being toxic imo and will be a turn off to some players. I don't mean this to be offensive, just my thought and concern (which can be flawed of course).
I don't think it's snowflake mentality to not pull if you're not the tank given that is the standard in the trinity system. If anything a person claiming that they have a right to pull even when they're not a tank and even when the group doesn't want that, just because they are bored, could be argued as a snowflake mentality.

Quote Originally Posted by SamRF View Post
However I think it's just that the fact that I obviously have efficiency on my side in given situation that most other gaming communities would take my side in similar case, while you people prioritize players their feelings and comfort, which can be a good thing, but imo only to a certain extend.
I think you are making a very blanket statement by saying most gaming communities rate efficiency very high. I personally found that this isn't the case in communities as a whole, and those who feel this way tend to be a sub-community who often play higher difficulty content, which in the case of this game is often people who raid savage, or aim to do so.

I don't think your problem isn't understanding why tanks feel a certain way. I think your problem is not understanding that many types of players play this game and they all have different goals and different ways of achieving them. Some players are more like you and enjoy being as efficient as possible, and other players play this game to unwind and prefer a more chilled out pace. You also need to consider experience can vary as well. Just because someone doesn't have a sprout icon doesn't mean they have been tanking for a long time, or have tanked remotely recently.

Essentially you need to manage your expectations. If you're doing roulette/msq content you have to expect to run into players who cannot or do not want to play at the pace you want. I have said many times in this thread that I find single pack pulls boring, but I understand not everyone is as experienced, confident or as "efficient" as I am, and that being a player like me is way above the minimum requirement for the content.

Pugging is lottery, and when you're doing roulette/msq content the results often tend to be people who don't have efficiency as a primary goal because that content is aimed at casual players. In ex and above expecting the sort of efficiency you like isn't unreasonable because the content does demand more from players and error is much more devastating.

Make friends with a tank. Better yet make friends with a whole group who like to play the way you do, and do your roulettes with them. I see this as the only solution for you if you do not feel like adjusting your expectations to the content you're doing.