We're still attempting to champion the whole "healer thinks they're a tank" thing?
Really? o_O
We're still attempting to champion the whole "healer thinks they're a tank" thing?
Really? o_O


My general rule of thumb as a tank main is that if you start pulling FOR me, I'll let you keep it. You spank it, you tank it. However, I'm usually forgiving and let it happen a few times before I let you die. My opinion? Let your tank know you want bigger pulls instead of just going ahead and pulling for them. I feel that's a reasonable request. Chances are that if you say "Big pulls!" I'm gonna pull everything that's expected. But if the healer is silent, I don't know what to expect so I test the waters with a small pull first.
On that small pull, is the healer mostly DPSing? If yes, pull more. Elseif, maintain small pulls. It's usually easier that way. And in the rare case the healer is silent and runs ahead to pull more, I'll start big pulls until proven that they can't handle it.
TLDR: As a Tank I have my own routine if nothing is said at the beginning. Otherwise I pull according to the healers request. Pulling for me is not ideal, but I make due until the healer lets me die.

Meh, dungeons are group content. Whether it's a new person that's still building up their confidence, or just someone taking it easy, I consider it worth an extra five minutes of play time to let them control the tempo and feel comfortable. That way they continue to tank and the community (which includes me) gets more people filling critical roles in the roulette queues. Not to mention that it maintains the positive image of the community which helps bring in/retain new players in general.
Even if you're entirely selfish, helping others is often in your best interest in the long run.

These arguments are tiresome, no matter what role is asking the question.
If you are the one breaking the group synergy in group content, you are the problem. I don't care if you're a tank pulling to little or too much, a non-tank pulling without explicit permission, or any other role not communicating their skill level and intent when it becomes apparent it differs from group expectations.
Learn to play well with others, communicate, and compromise to be what the entire group needs. Or, leave and find a new group if no compromise can be found. Anything else is childish and selfish.
What the group needs to do is finish the dungeon, that's the purpose of our cooperation. The better option to deal with it in OP situation would be to either queue as tank or ignore the backlash and potentially get kicked, you'll get instant queue anyways with the healer shortage.
Going as tank also isn't all too great because you often encounter those healers who refuse to dps and are basically sleeping 90% of the dungeon, not sure which situation is worse.

A Like to your comment, this deserve to have more views.
Big pulls are good as long as the entire group is ok with that. Every role is needed: Tanks keep agro, Healers keep everyone alive, Dps deal with the killing (alongside mechanics in most cases). Talk to your tank, be polite and patient about it. If the answer to more pulls is a 'No' and the dps are ok with it, the problem is you being the selfish one no matter what your arguments are. If the tank is ok with your idea, then go ahead and communicate as where you should draw the line in agroing more groups. And the most important thing: Let the tank do the pulling. As a tank, as long as i am healed i wont be telling any healer how to do their job, nor i will be telling the Dps how to kill the mobs
As long as the group is safe, as a tank, i expect the same.
I'm my experience, I have run into more tanks that will over pull wipe and repeat even if the healer cant keep up than healers that will pull ahead of tanks(which I've never seen personally not saying it doesnt happen it just hasn't happened to me). Also I dont personally think ilvl means the healer can deal with a wall to wall pull. People would rather risk idk 3-7 mins per run big pulling than taking it easy.
And to the people that are like HEALERS ARE MORE IMPORTANT ... NO TANKS ARE both shut up. Tanks protect the party healers keep the tanks from dying. Both jobs are equally important AND theres a reason why some magic dps can heal and raise. I am also one of those tanks with tank anxiety, I have (savage)/(high end) anxiety because I just want people to have a good time. So I'd rather take it easy and give myself the highest chance of not messing up than try to rush the extra few mins and look like a jerk.



The fact that the role isn't ridiculously hard to play doesn't mean that other members of the party can turn on kawabanga mode and go ahead with doing not their job. If they want to set the pace, there are two options for them:I guess this is a topic I will never agree with folks on. In my opinion (DUNGEON) Tanking is the easiest role in the whole game. You just spam one move/combo repeatedly and then cycle use of Rampart, Reprisal, Shadow Wall/Alternatives, and then you're good.
I'll just say this. If you're in any gear set 70+ and you're still anxious about tanking and big pulling, maybe you shouldn't be Tanking. Harsh, I know, but geeze.
1. Use amazing tools given to the humanity: tongue and language. Just ask in the chat if tank wants/can do bigger pulls. If the answer is silence and bigger pulls didn't happen: it's a "no" in most cases.
2. Go as Tank.
If anything, there is no even such thing as "hard role to play" in FF14. The main reason why there are so few tanks and healers are people who acts like kings of the life towards them.
Last edited by Halivel; 02-17-2020 at 02:39 PM. Reason: Grammar

I love how other people in this thread are telling other people how to "tank" and how "they should stay away from tanking if they can't tank like they're level 70+." Ridiculous. There's no arbitrary way to tank at level 70+.
inb4 "you don't pay my sub"
I'll echo what this lovely individual said.
If you are the one breaking the group synergy in group content, you are the problem. I don't care if you're a tank pulling to little or too much, a non-tank pulling without explicit permission, or any other role not communicating their skill level and intent when it becomes apparent it differs from group expectations.
Learn to play well with others, communicate, and compromise to be what the entire group needs. Or, leave and find a new group if no compromise can be found. Anything else is childish and selfish.
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