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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    The devs REALLY need to rethink when they release relics. The game has been dull this patch (it always happens) and if the Relic had been released in X.1 or X.2 it would have given people things to do during the inevitable downtime.

    RE: This patch

    The Desynth changes are bad. This is a poor change when they've made it easier not 2 patches ago. Certain Desynth breakpoints are absolutely stupid (Looking at you Alchemy and your inability to desynth ANY potion) and the current way helps that.

    The Crafting Changes are bad. They keep not wanting people to use macros but I guarantee you within 2 days after the patch a macro will exist. It's inevitable. People find the most efficient way to do things.

    The Gil on collectibles? It wasn't used to make money, it was miniscule in the grand scheme of things. It was used to cover the teleportation costs of being a collector.

    SE needs to stop completely changing systems one patch and then completely changing them again shortly after. What happened to the steady meticulous developers from the past?

    This game is starting to look a lot like World of Warcraft in it's development cycles and that is NOT a good thing. I play FFXIV for stability (one of many reasons), not a roller coaster.
    (17)
    Last edited by Deceptus; 02-14-2020 at 11:09 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Deceptus View Post
    The devs REALLY need to rethink when they release relics. The game has been dull this patch (it always happens) and if the Relic had been released in X.1 or X.2 it would have given people things to do during the inevitable downtime.

    RE: This patch

    The Desynth changes are bad. This is a poor change when they've made it easier not 2 patches ago. Certain Desynth breakpoints are absolutely stupid (Looking at you Alchemy and your inability to desynth ANY potion) and the current way helps that.

    The Crafting Changes are bad. They keep not wanting people to use macros but I guarantee you within 2 days after the patch a macro will exist. It's inevitable. People find the most efficient way to do things.

    The Gil on collectibles? It wasn't used to make money, it was miniscule in the grand scheme of things. It was used to cover the teleportation costs of being a collector.

    SE needs to stop completely changing systems one patch and then completely changing them again shortly after. What happened to the steady meticulous developers from the past?

    This game is starting to look a lot like World of Warcraft in it's development cycles and that is NOT a good thing. I play FFXIV for stability (one of many reasons), not a roller coaster.
    Why exactly are the crafting changes bad? Because you don’t want to spend much effort during a rotation?
    (4)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nandrolone View Post
    Why exactly are the crafting changes bad? Because you don’t want to spend much effort during a rotation?
    Have trouble reading or comprehending my reasoning? I pretty much spelled it out.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Valorak's Avatar
    Join Date
    Jul 2017
    Posts
    70
    Character
    Mortulo Vortazulo
    World
    Faerie
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by Deceptus View Post
    Have trouble reading or comprehending my reasoning? I pretty much spelled it out.
    I think they were insinuating that you just don't like the change because it takes away macros.

    EDIT:

    Basically,

    "It's bad" =/= "I don't like this"
    (6)

  5. #5
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Welp, there goes Reuse. A skill that has saved so much gil and made me able to regain primal mats. You will be missed.
    (11)

  6. #6
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Noitems View Post
    Welp, there goes Reuse. A skill that has saved so much gil and made me able to regain primal mats. You will be missed.
    Yup, that ones make me kinda angry and I don't understand why they're removing it.
    (2)

  7. #7
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,330
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Tlamila View Post
    Yup, that ones make me kinda angry and I don't understand why they're removing it.
    It's like I said in my 1st post in this thread some great changes/additions others disappointing some more so.
    (1)

  8. #8
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Krokov View Post
    It's like I said in my 1st post in this thread some great changes/additions others disappointing some more so.
    Yeah I agree fully, and tbh no matter the good ones, the disappointing ones were enough to bring my mood down about the rest too.
    (1)

  9. #9
    Player
    Oichi's Avatar
    Join Date
    Jun 2019
    Posts
    226
    Character
    Okimi Shikinami
    World
    Cactuar
    Main Class
    Bard Lv 100
    Something that is not clear for me from the patch notes. Should we assume that we have to have a gatherer level 70 to start the Qitari tribes quests? I only see that they will be synced to level, but not the minimum level necessary to start them. Sorry if the question is dumb
    (1)

  10. #10
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Oichi View Post
    Something that is not clear for me from the patch notes. Should we assume that we have to have a gatherer level 70 to start the Qitari tribes quests? I only see that they will be synced to level, but not the minimum level necessary to start them. Sorry if the question is dumb
    Since it's ShB content, I would assume that yes, they need to be lvl 70, just like for all other beast tribes.
    (5)

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