Why exactly are the crafting changes bad? Because you don’t want to spend much effort during a rotation?The devs REALLY need to rethink when they release relics. The game has been dull this patch (it always happens) and if the Relic had been released in X.1 or X.2 it would have given people things to do during the inevitable downtime.
RE: This patch
The Desynth changes are bad. This is a poor change when they've made it easier not 2 patches ago. Certain Desynth breakpoints are absolutely stupid (Looking at you Alchemy and your inability to desynth ANY potion) and the current way helps that.
The Crafting Changes are bad. They keep not wanting people to use macros but I guarantee you within 2 days after the patch a macro will exist. It's inevitable. People find the most efficient way to do things.
The Gil on collectibles? It wasn't used to make money, it was miniscule in the grand scheme of things. It was used to cover the teleportation costs of being a collector.
SE needs to stop completely changing systems one patch and then completely changing them again shortly after. What happened to the steady meticulous developers from the past?
This game is starting to look a lot like World of Warcraft in it's development cycles and that is NOT a good thing. I play FFXIV for stability (one of many reasons), not a roller coaster.
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