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  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    The devs REALLY need to rethink when they release relics. The game has been dull this patch (it always happens) and if the Relic had been released in X.1 or X.2 it would have given people things to do during the inevitable downtime.

    RE: This patch

    The Desynth changes are bad. This is a poor change when they've made it easier not 2 patches ago. Certain Desynth breakpoints are absolutely stupid (Looking at you Alchemy and your inability to desynth ANY potion) and the current way helps that.

    The Crafting Changes are bad. They keep not wanting people to use macros but I guarantee you within 2 days after the patch a macro will exist. It's inevitable. People find the most efficient way to do things.

    The Gil on collectibles? It wasn't used to make money, it was miniscule in the grand scheme of things. It was used to cover the teleportation costs of being a collector.

    SE needs to stop completely changing systems one patch and then completely changing them again shortly after. What happened to the steady meticulous developers from the past?

    This game is starting to look a lot like World of Warcraft in it's development cycles and that is NOT a good thing. I play FFXIV for stability (one of many reasons), not a roller coaster.
    (17)
    Last edited by Deceptus; 02-14-2020 at 11:09 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]