At first I wasn't sure how I felt about this, but after giving it some thought I actually really like it. It still gives the lore of the cards meaning by allowing for different effects to be usable while eliminating the RNG that end gamers hate so much. There is still a "Best" card, but by having cool downs this makes the use of other effects just as viable and purposeful. I like the idea of merging the old system with the new system in a meaningful way and I think it could potentially work very nicely. Thank you for posting this.