Quote Originally Posted by SoranRigel View Post
On an unfamiliar class 80 lvl, ok.
It's very easy in a game like this one where you can level without half of your skills. If your roulette luck is poor you might never see content above 70 until you actually hit the cap.

Quote Originally Posted by RajNish View Post
2. Focus on the number of completed dungeons for PVE mentors (2,000 dungeons, for example), completed role quests and completed relevant content.
Obtaining mentor status is already more of a slog than trying to meet some kind of qualification. Eventually, anyone will hit the comm and dungeon requirements. The same would be the case no matter how high you put the requirement and remember that the mentor mount already requires 2000 mentor roulette runs. I don't think people will be scared away from an exclusive icon by 2000 dungeon runs.

Getting mentor should be more about willingness to help and ability than just having enough time in the game.

Quote Originally Posted by Dogempire View Post
Heck I would rather they went with a point system where for instance, leveling dungeons are 1 point, 50/60/70 dungeons are 2, level 80 content is 3 points, raids are worth 2 points, trials are worth 2 points, extreme trials are worth 4, savage clears are worth 10 points, ultimates are worth 30 points, etc and you just need x points instead of commendations.
Something like this makes more sense to me than comms, though anyone can still get it eventually as they play more content. I wonder how much work it would take to have a qualification trial for each role at the Smith. Go through a short but moderately challenging battle as a tank, as a healer, and then as a DPS. This would at least try to measure player ability directly and it wouldn't lock out good mentors just because they happened to learn the game quickly.