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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100

    Machinist Tweaks I Would Like.

    First and foremost I don't Main MCH. That out of the way these are some tweaks I'd like that I would consider more fun.

    Drill: I think it's CD should be 15s and not affected by Skill Speed to help line up with Reassemble which should have a CD of 60s.

    Hot Shot / Air Anchor: I think there CD should be 30s and not affected by Skill Speed.

    Gauss Round replaced with a 15s Machine attack.

    Ricochet replaced with a 30s AoE Machine attack.

    Spread Shot upgrades into Auto Crossbow which is no longer tied to Heat Blast.

    Wildfire I'd like reworked to do XX potency over XXs that explodes for total damage at the end.

    Hypercharge: I think that should be reworked to reset your machine move cds.

    Barrell Stabilizer and Heat Blast removed due to Hypercharge rework.

    Bio Blaster: I think this could be untied to Drill and possibly be the machine move to replace Ricochet.

    Flamethrower: Not sure what I would do with this skill but it's not very fun to use.

    Basically I think MCH needs more machines with it's Gun being just for it's regular combo.
    (0)

  2. #2
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    I would say it's already not really using a gun, we are just doing acrobatic flips while "releasing the heat" (no bullets, no gunshots), which i don't really like considering the lore (machinists are basically gunners).
    But if we wan't to go even further away we need Gunner job, which might not happen. Safest solution is to perfectly merge gunner and engineer.
    (0)

  3. #3
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Cetek14 View Post
    I would say it's already not really using a gun, we are just doing acrobatic flips while "releasing the heat" (no bullets, no gunshots), which i don't really like considering the lore (machinists are basically gunners).
    But if we wan't to go even further away we need Gunner job, which might not happen. Safest solution is to perfectly merge gunner and engineer.
    If they make a gunner job those double pistol symbols in limsas marauder guild are still unused so i call dibs on the gunner job in the name of the navigator and our leader merlwyb. God bless her. o7
    (0)

  4. #4
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Burningskull View Post
    First and foremost I don't Main MCH. That out of the way these are some tweaks I'd like that I would consider more fun.

    Drill: I think it's CD should be 15s and not affected by Skill Speed to help line up with Reassemble which should have a CD of 60s.

    Hot Shot / Air Anchor: I think there CD should be 30s and not affected by Skill Speed.
    No. Just no. Drill and Anchor work perfectly as it is with Reassemble. Making Drill/Anchor align perfectly with Reassemble will make them NOT ALIGN with every other GCD if any skill speed is involved, basically making it a dead stat. You would have to make them oGCDs for this to make any sense. But there's nothing wrong with how they're working currently. The fact that Reassemble is on a 55s cooldown makes it so that it aligns perfectly with Drill regardless of skill speed. This is a good thing!

    The actual changes that would improve things and fix the ping problems of the class would be:
    -Hypercharge gives 5 stacks of Heat Blast instead of a timer.
    -Wildfire stacks up to 6 on the target based on weaponskills used instead of a timer.
    (6)
    Last edited by Kitfox; 02-14-2020 at 12:11 AM.