Quote Originally Posted by Seraphor View Post
There should be no reason to nerf AST DPS with this system, because it's not functionally increasing their rDPS by much if any. It's doubling potency, while halving frequency. Maybe the actual figures would need to be tweaked to ensure this is the case, but this is my idea, there's no net buff taking place, just redistribution.

The Lord/Lady effects could be more imaginative perhaps, but it's there for some choice, and to differentiate between Lord and Lady. There may be times when you need some extra AoE heals and your others are on CD, otherwise you redraw to get a Lord and get the MP back.
So you say but in the opener and for every divination you are losing at most 3x 6% dmg up cards from current but Divination is now either 10% at best for 15s or 6% for 30s (again at best) but with the cards also changed to be more potent or last longer i think it would likely end in a net gain for Ast rDPS.

Current system the most dmg up Ast can give to a single player is 14% for 15s (Divination + Lord/Lady) , and party 6% for 15s
Your system Ast would be able to give either 20% for 15s for single/10% for party for 15s or 12% for 30s for single/6% for party for 30s.

Both are gains by a wide margin but whether the loss of 3x 6% dmg up is worth more would require a lot of number crunching something not up to doing atm. But if the loss doesn't trump the gains then you have to nerf Ast damage and if the gains are less than the lost what is the point of changing the system to be weaker.