Quote Originally Posted by Crushnight View Post
So you say but in the opener and for every divination you are losing at most 3x 6% dmg up cards from current but Divination is now either 10% at best for 15s or 6% for 30s (again at best) but with the cards also changed to be more potent or last longer i think it would likely end in a net gain for Ast rDPS.

Current system the most dmg up Ast can give to a single player is 14% for 15s (Divination + Lord/Lady) , and party 6% for 15s
Your system Ast would be able to give either 20% for 15s for single/10% for party for 15s or 12% for 30s for single/6% for party for 30s.

Both are gains by a wide margin but whether the loss of 3x 6% dmg up is worth more would require a lot of number crunching something not up to doing atm. But if the loss doesn't trump the gains then you have to nerf Ast damage and if the gains are less than the lost what is the point of changing the system to be weaker.
So I actually tried to run through what Ast could lose/gain here.

15s version
-lose 3x 6% dmg up (from current system to use your version)
-gain 2x 6% dmg up (2 single cards combined with divination)
-gain 6x 4% dmg up (difference between the divinations)

30s version
-lose 3x 6% dmg up for 15s (from current system to use your version)
-lose 2x 2% dmg up for 15s (using Lord/lady cards in current system instead of base cards)
-gain 2x 15s of 6% dmg up (single cards)
-gain 8x 15s of 6% dmg up (divination)

Yea both version would make Ast even more powerful, Ast would have to take a hit somewhere for either idea to be implemented. This is also getting the best rng possible for both systems.