Quote Originally Posted by darkstarpoet1 View Post
the only reason i am kinda skiddish about the removing the timers completely is that it could lead to abuse if the timers reset each time you changed. say if everytime you went white mage your benediction was ready. it could lead to the situation where a mage uses it and then just unequips the job stone and then equips it again. they technically changed off the job and would become the norm for things like av. yes, you could not change during battle, but having benediction for each and every encounter in there would make it too easy.

it could also lead to a group that have all 50's just use a job for one room until they used their 15 minute ability and then change to another so they had it the next as well. it would allow the high level parties with multiple 50's to just bum rush dungeons and massively abuse the system.

that is why i mentioned the shared cooldowns. it would stop the abuse because if you used one 15 minute then you couldn't use the next for 15 minutes no matter what job you went to because the timer would be across each class/job. i could just imagine the party shouts if each time you switched a job you were instantly ready to use the ability "Party 4/8 All 50 Battle Classes Requires /tell".
Another great point. Although in FFXI jobs didn't share 2 hour timers. Whether they're shared 15 mins or "remembered" 15 mins, both would be a lot better than what we have now. I wouldn't consider it "abuse" if you can multi-class your way out of situations with 15 minute abilities. How long did it take to level all those classes to 50, unlock the jobs, do the quests, etc? Is it appropriate to think of all that hard work as not justifying some kind of reward, like the use of all of your abilities?