Quote Originally Posted by Neptune View Post
I am a programmer, and it would take maybe 1 day to change how the timers work. They probably could just add variables to the object that stores actions and abilities to implement darkstarpoet's suggestion, or it would be even faster to just abolish the recast timers entirely.
A global timer on some ability's would defiantly be a good thing. Though i do wonder what kind of jiggering they would have to do server side to get it to work right for every player.