I'm trying to think of a reason why recast timers are even needed anymore when you switch jobs, and I can't really think of anything.
I remember why they were first added. It was because people were using tranquility and exaltation to get back mp on other jobs. Well those skills don't exist anymore and there's really no skills you could really exploit that way, since you can't change jobs in battle. Only one I could maybe see people doing, is the bard HP buff and then switching to something else, but then that only lasts a couple minutes anyway, by the time you got far enough into an encounter for the buff to actually be meaningful it would have worn off.
Really, might as well just remove recast timer reset when change jobs, I'm pretty sure it's pointless now.
Wow, fly off the handle much?
Yeah smart guy, its called a macro...my macro that changes from whatever class I am to bard.
I do one touch macro from WHM/CNJ to ARC/BRD. I have a job/class/gear change macro for job/class changes, and gear sets.
That being said, it doesn't change the fact that CNJ-ARC uses the exact same raise, but it restarts the CD timer when you switch.
CNJ-ARC-BRD still uses the the same raise, it still resets every change. Not to mention, I didn't realize i needed to explain to you, the that to go from CNJ-BRD you needed to be ARC in between. Which does not change the fact that the same rais restes to the full CD when changing.
No need to toss profanities out at others because your having comprehension difficulties.
Last edited by Coglin; 03-30-2012 at 12:14 PM.
^ No, you're wrong. As long as you have Raise set up on all 4 disciplines; CNJ, WHM, ARC and BRD, switching anywhere between the four of the will not start your CD all over unless you have used Raise already.
the only real issues i have is when changing to a craft to repair gear for others it resets my timer. if i have the level required it'd be nice to just have a repair slot in your gear that doesn't change your class in the field, but allows you to make repairs without changing off your job.
the only other thing i'd like to see is all of the jobs 15 min abilities be on a set timer. if i have 3:30 left on my timer for benediction and change to black mage i'd still have 3:30 on my burst instead of the entire 15. it would stop abuse that way since i would have already went through the 15 min cooldown even though it was through a combination of 2 different jobs.
i haven't tested to see if it's still the same, but it was if you had raise in different spots in your action bar it would reset even if it was on the other class. like if cnj had it in spot 1 and arc had it in spot 10 it would reset, but if they both had it in spot 1 it didn't reset. that could be part of the reason some says it resets and others say it doesn't.
try testing that and see if that helps, but like i said it may have been changed, but an idea to try.
Last edited by darkstarpoet1; 03-30-2012 at 12:23 PM.
http://crystalknights.guildwork.com/
I like this idea. It reminds me of the way Flare, Flood, and the rest of the long-timer skills before class reform worked, all of them set on the same timer. But having it over multiple jobs may be hard to implement...the only other thing i'd like to see is all of the jobs 15 min abilities be on a set timer. if i have 3:30 left on my timer for benediction and change to black mage i'd still have 3:30 on my burst instead of the entire 15. it would stop abuse that way since i would have already went through the 15 min cooldown even though it was through a combination of 2 different jobs.
yeah, i'm not a programmer so idk how hard that'd be to implement either, but it seems like something that would be a good compromise. it would stop the abuse by making people wait the 15 minutes even if it was across multiple classes.
http://crystalknights.guildwork.com/
Right....But just because its not preequiped in your last set up, does not mean when you change to a class/job that can access it, that its not the same ability/spell. It deffenently doesn't justify why I get hosed for swapping to GSM to repait accessories and Ifrit weapons
My point is, its the same raise, with the same recast reguardless. There is no justification to maintain the CD resets when adding or removing, or changing classes to repair or what not. As others have mentioned, there is no need for it with the restriction about only being able to change outside of aggro or battle situations.
Last edited by Coglin; 03-30-2012 at 04:26 PM.
A simple change would be to have all the 15m abilities share cooldowns across jobs. So if you're on BLM and your Burst is available, if you switch to WHM you're Benediction will be available. If you've got 10 minutes left on your Benediction and you switch to MNK, you'll have 10 minutes left on your Hundred Fists.
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