Quote Originally Posted by NoctisUmbra View Post
Incentive to down all nails in Ifrit? Being able to use jobs that don't have sentinel, such as BLM and MNK that have DPS that will greatly benefit he fight as well as a BRD.
I meant an incentive for players to down all nails. You described the benefits of downing the nails. That is different from some kind of universally applicable incentive.

Quote Originally Posted by darkstarpoet1 View Post
this is the problem with human nature. they could make it to where everyone didn't need sentinel just like there already is. if you take down more nails you take less damage so someone without sentinel could survive hellfire just fine. the problem is people take the path of least resistance so they found out that by using sentinel they could get the same results for less work. now with sentinel you can survive hellfire and taking down 2 nails just as easily as you can without sentinel and taking down 4.

the more changes they make the more people are going to look for an easy way workaround. they hunt for the easiest methods to do things instead of doing the content the way it was meant to be played. if not you would see parties all the time running one of every class/job, but instead you see parties of 5 thm/blm, arc, or lnc and whatever class/job you stack that makes the content the easiest.
Well, it is human nature at its finest. The real problem isn't human nature though, it's the expectation that human nature will somehow fail to manifest because of some magical reason. People are lazy bastards. It's an established fact. The dev team should design AROUND that established fact. If killing all 4 nails equaled even a 1% drop rate increase you would see so many monks in ifrit.