Quote Originally Posted by Ultimatecalibur View Post
No, you and those other Warriors that claim that are completely forgetting the randomness of 4.0/4.1 when Berserk was a 30% percent increase in damage. The same exact rotation could randomly pass/fail DpS checks based on how many Fellcleaves D.Hit, Crit and Direct Crit while Berserk was up. Imagine doing the same SSS 3 time and barely passing once, completely failing once and passing with flying colors once all without changing your rotation.
Considering the skills of those players, I think they are acutely aware of how Warrior played. Regardless, who cares about SSS? Those dummies are purposely overtuned. Some jobs still struggle to kill theirs at i470.

Quote Originally Posted by Ultimatecalibur View Post
Tenacity is not garbage. A constant 104.1% damage multiplier while also having 95.5% damage taken is just not as pretty as a 104.4% average damage multiplier that flashes up on the screen when it procs.

Tenacity actually scales really well as it gets higher as every 33 point decreases total damage taken by .1% while increasing damage by .1% (In comparison, Det is 26 points per .1% increase in damage). Tenacity's damage reduction actually gets better the more you have. Going from 1000 to 2000 Ten is a 2.8% reduction in damage taken while going from 2000 to 3000 Ten is a 3.2% reduction in damage taken.
And yet even in Ultimate no one gives more than a passing glance at Tenacity. It's only claim to famous is being better than a dead stat (Parry), and only considered for gear selection if no better option is available. You never meld it as Determination is simply better. Simply put, it exists and little else because those gains don't result in freeing a healer of a GCD heal. Therefore, it accomplishes nothing.