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  1. #1
    Player
    ForteNightshade's Avatar
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    Oct 2013
    Location
    Limsa Lominsa
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    3,661
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    I frankly don't care what 99% of the people in Balance think/say, because just like on the forums the vast majority of people there are just average skilled players who haven't the slightest clue what they're talking about, only repeating things that others have said without any thought of their own or proper understanding of the job. Wanna know something? Ninja works just like Warrior, except on 60 second cycles rather than 90. Ninja is "fun" for 15 seconds during Trick and then you're doing nothing but spamming Aeolian Edge combo with the occasional Armor Crush to refresh Huton while you wait for everything to come back. Contrary to what you seem to believe (and you shouldn't assert your beliefs onto others) some people actually quite enjoy this playstyle with a short window of extremely high burst followed by a downtime while you wait for your burst cooldown(s) to come back up. You already have three other tanks that function differently from this and have more smoothed out and sustained damage profiles, let one of the four be a "burst" style because, again, some people actually enjoy that.
    That is not in any way how I'd describe Ninja. Between Mudras, Bushin, TCJ and its base combo, Ninja is significantly more active than Warrior spamming the same button. Of course, this is all entirely subjective. Personally, I've always liked the simplicity of Warrior though I do prefer its HW and early SB iterations.

    Quote Originally Posted by whiskeybravo View Post
    As for CDH system.. I'm not entirely sure. The whole WAR kit is more or less designed around it at this point. You couldn't just remove auto-crit without a substantial re-work of the rest of the kit to balance it out. At least to have anything different. Something as simple as changing Berserk back to damage instead, are we still going to be spamming Fell Cleave 5-7 times in a row? It doesn't change much, really. So I'm mostly OK with the current system, despite the few flaws it presents with regard to raid benefits.

    Just my $.02
    It really isn't. You could change IR to simply giving Warrior a flat damage increase on a comparable level to what CDHs provide and accomplish the same thing. I know several Warriors who would be very happy with such a change. They could also go the route of making DH no longer benefit tanks or healers at all, thus making all tanks go DET or TEN. Granted, they'd probably have to increase TEN a little but they really ought to do that anyway as it's currently garbage.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    It really isn't. You could change IR to simply giving Warrior a flat damage increase on a comparable level to what CDHs provide and accomplish the same thing. I know several Warriors who would be very happy with such a change. They could also go the route of making DH no longer benefit tanks or healers at all, thus making all tanks go DET or TEN. Granted, they'd probably have to increase TEN a little but they really ought to do that anyway as it's currently garbage.
    There are a lot of suggestions out there, I just don't see how most of them fundamentally change anything. What you're specifically saying here just sounds like a buff for buff's sake, giving IR baseline damage "comparable" to it's current damage with auto-CDH *plus* allowing it to interact with all the raid buffs. IE, to CDH on damage that's scaled up to be comparable with CDH damage.

    No doubt there are more than a few warriors who would be happy with such a buff. In and of itself, however, this doesn't sound like it changes the nature of WAR burst damage nor FC/IC spam with 70 sec of boring downtime in between. IMO it's just a sneaky suggestion to move WAR back up the DPS ladder.

    I'm not suggesting that WAR should or shouldn't be buffed. Personally I'd just like to them to stick to their previously exalted design philosophy of balancing utility with damage. WAR should probably be a little bit higher than PLD, for example. But overall the current spread tanks being within a couple hundred DPS is pretty solid, it just needs some fine tuning.
    (0)
    Last edited by whiskeybravo; 02-14-2020 at 12:41 AM.

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ForteNightshade View Post
    It really isn't. You could change IR to simply giving Warrior a flat damage increase on a comparable level to what CDHs provide and accomplish the same thing. I know several Warriors who would be very happy with such a change.
    No, you and those other Warriors that claim that are completely forgetting the randomness of 4.0/4.1 when Berserk was a 30% percent increase in damage. The same exact rotation could randomly pass/fail DpS checks based on how many Fellcleaves D.Hit, Crit and Direct Crit while Berserk was up. Imagine doing the same SSS 3 time and barely passing once, completely failing once and passing with flying colors once all without changing your rotation.

    They could also go the route of making DH no longer benefit tanks or healers at all, thus making all tanks go DET or TEN.
    This would be a solid solution, but unlikely to happen as they would need to restat all 2.X to 3.X tank gear which once had accuracy and now has Direct Hit on it.

    Granted, they'd probably have to increase TEN a little but they really ought to do that anyway as it's currently garbage.
    Tenacity is not garbage. A constant 104.1% damage multiplier while also having 95.5% damage taken is just not as pretty as a 104.4% average damage multiplier that flashes up on the screen when it procs.

    Tenacity actually scales really well as it gets higher as every 33 point decreases total damage taken by .1% while increasing damage by .1% (In comparison, Det is 26 points per .1% increase in damage). Tenacity's damage reduction actually gets better the more you have. Going from 1000 to 2000 Ten is a 2.8% reduction in damage taken while going from 2000 to 3000 Ten is a 3.2% reduction in damage taken.
    (0)

  4. #4
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,661
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    No, you and those other Warriors that claim that are completely forgetting the randomness of 4.0/4.1 when Berserk was a 30% percent increase in damage. The same exact rotation could randomly pass/fail DpS checks based on how many Fellcleaves D.Hit, Crit and Direct Crit while Berserk was up. Imagine doing the same SSS 3 time and barely passing once, completely failing once and passing with flying colors once all without changing your rotation.
    Considering the skills of those players, I think they are acutely aware of how Warrior played. Regardless, who cares about SSS? Those dummies are purposely overtuned. Some jobs still struggle to kill theirs at i470.

    Quote Originally Posted by Ultimatecalibur View Post
    Tenacity is not garbage. A constant 104.1% damage multiplier while also having 95.5% damage taken is just not as pretty as a 104.4% average damage multiplier that flashes up on the screen when it procs.

    Tenacity actually scales really well as it gets higher as every 33 point decreases total damage taken by .1% while increasing damage by .1% (In comparison, Det is 26 points per .1% increase in damage). Tenacity's damage reduction actually gets better the more you have. Going from 1000 to 2000 Ten is a 2.8% reduction in damage taken while going from 2000 to 3000 Ten is a 3.2% reduction in damage taken.
    And yet even in Ultimate no one gives more than a passing glance at Tenacity. It's only claim to famous is being better than a dead stat (Parry), and only considered for gear selection if no better option is available. You never meld it as Determination is simply better. Simply put, it exists and little else because those gains don't result in freeing a healer of a GCD heal. Therefore, it accomplishes nothing.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ForteNightshade View Post
    Considering the skills of those players, I think they are acutely aware of how Warrior played.
    Skill does not inherently equal understanding and understanding does not inherently equal skill. Your attempts to dismiss my point by appealing to "experts" falters when you realize that many of those experts (which include Xeno) were complaining about the unreliability of the WAR's dps during 4.0/4.1.

    Regardless, who cares about SSS? Those dummies are purposely overtuned. Some jobs still struggle to kill theirs at i470.
    It is to give an easy way to illustrate the problem by wailing on a dummy. If you want something more pertinent to raiding, imagine a solo Tank add case, such as from O5S, now imagine having DpS with enough variance that you may not know if you will even pass the dps check during early prog.
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