Quote Originally Posted by Lucy_Pyre View Post
I frankly don't care what 99% of the people in Balance think/say, because just like on the forums the vast majority of people there are just average skilled players who haven't the slightest clue what they're talking about, only repeating things that others have said without any thought of their own or proper understanding of the job. Wanna know something? Ninja works just like Warrior, except on 60 second cycles rather than 90. Ninja is "fun" for 15 seconds during Trick and then you're doing nothing but spamming Aeolian Edge combo with the occasional Armor Crush to refresh Huton while you wait for everything to come back. Contrary to what you seem to believe (and you shouldn't assert your beliefs onto others) some people actually quite enjoy this playstyle with a short window of extremely high burst followed by a downtime while you wait for your burst cooldown(s) to come back up. You already have three other tanks that function differently from this and have more smoothed out and sustained damage profiles, let one of the four be a "burst" style because, again, some people actually enjoy that.
That is not in any way how I'd describe Ninja. Between Mudras, Bushin, TCJ and its base combo, Ninja is significantly more active than Warrior spamming the same button. Of course, this is all entirely subjective. Personally, I've always liked the simplicity of Warrior though I do prefer its HW and early SB iterations.

Quote Originally Posted by whiskeybravo View Post
As for CDH system.. I'm not entirely sure. The whole WAR kit is more or less designed around it at this point. You couldn't just remove auto-crit without a substantial re-work of the rest of the kit to balance it out. At least to have anything different. Something as simple as changing Berserk back to damage instead, are we still going to be spamming Fell Cleave 5-7 times in a row? It doesn't change much, really. So I'm mostly OK with the current system, despite the few flaws it presents with regard to raid benefits.

Just my $.02
It really isn't. You could change IR to simply giving Warrior a flat damage increase on a comparable level to what CDHs provide and accomplish the same thing. I know several Warriors who would be very happy with such a change. They could also go the route of making DH no longer benefit tanks or healers at all, thus making all tanks go DET or TEN. Granted, they'd probably have to increase TEN a little but they really ought to do that anyway as it's currently garbage.