That's fair but that means they would might have to rework how all indirect party buffs work just for inner release, which is very unlikely.Why change Warrior for what should just be a universal change towards fairness?
Just have excess chance convert into increased effectiveness -- such that, say, a 120% Critical Hit chance (5% native + 10% from Battle Litany +5% from Chain Strat + 100% from Inner Release) increases your critical damage floor to +60% (since 120% of 50% = 60%).
Faintly decrease Warrior throughput as necessary thereafter, but then it'd no longer punish compositions with high indirect (e.g. raid-buff) damage and would thereby no longer require awkward optimizations nor discourage any particular compositions. Done.
It's not just Inner Release, though, in the long run. Any and all skills that guarantee any normally %chance effect would benefit from such a change.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



