Why change Warrior for what should just be a universal change towards fairness?

Just have excess chance convert into increased effectiveness -- such that, say, a 120% Critical Hit chance (5% native + 10% from Battle Litany +5% from Chain Strat + 100% from Inner Release) increases your critical damage floor to +60% (since 120% of 50% = 60%).

Faintly decrease Warrior throughput as necessary thereafter, but then it'd no longer punish compositions with high indirect (e.g. raid-buff) damage and would thereby no longer require awkward optimizations nor discourage any particular compositions. Done.