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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Terrible idea.

    You are asking to take out every different bits out from the jobs for the miniscule balance measures, if SE continues to do this then we will end up with 4 jobs playing exactly the same (not like they are already too similar to each other btw).
    According to data Warrior is only 1-2% behind other jobs, this is a non issue and could be balanced with simple single digits potency increase.
    One job design should not affect other job design, what if SE decide to remove crit buffs altogether someday? Or those buff jobs wont be played as much as today in the future?
    (5)
    Last edited by Nedkel; 02-10-2020 at 09:08 AM.

  2. #2
    Player
    RavenFall_'s Avatar
    Join Date
    Jun 2019
    Posts
    11
    Character
    Escanor Wells
    World
    Balmung
    Main Class
    Warrior Lv 80
    I'm not really that concerned about how behind war is in terms of dps, my suggestion was more based off increasing the skill gap potential and making war more unique and interesting. The dhit/crit sets war apart from the other tanks true and I agree that the tanks are already too similar but the issue with the auto dhit/crit is it simplifies things too much in my opinion. All it does is show big numbers in a bland and repetitive rotation, it completely removes the effort factor. My suggestion is very flawed and leaves a lot to be desired but it was just more of a starting point for a greater argument. Many agree war is very boring with the lowest apm of all the tanks, it even shows in endgame content, war is the least played tank according to fflogs. Personally, I don't like how war is too simple and i'd like to see some changes towards a more engaging kit, without making the tanks too alike.
    (3)

  3. #3
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    Terrible idea.

    You are asking to take out every different bits out from the jobs for the miniscule balance measures, if SE continues to do this then we will end up with 4 jobs playing exactly the same (not like they are already too similar to each other btw).
    According to data Warrior is only 1-2% behind other jobs, this is a non issue and could be balanced with simple single digits potency increase.
    One job design should not affect other job design, what if SE decide to remove crit buffs altogether someday? Or those buff jobs wont be played as much as today in the future?
    The one thing that people didn't like when they changed WAR back in SB because it became extremely expensive to even want to experiment with WAR due to DH being wortheless and alianting a job from other jobs is something even SE thinks shouldn't happen. Wonder why we lost the party debuffs like slashing etc? It forces certain comps. Removing the Crit/DH allows WARs to actually not care if they have a DRG or a BRD now.

    Its the first step to fixing WAR, then we can changed the fell cleave meme.
    (3)