
Originally Posted by
Aurelius2625
How was WAR's identity since inception "big honking crits"? IR's change was not until 4.2... Seems like 2.0 and 3.0 had different ideas...that's four year's worth of content without this design, and honestly, the IR change was a bandaid fix because SE had NO CLUE what to do with WAR. Anyone who praises this change is out of their mind. This is the VERY SOURCE of why WAR is so dumbed down. It can't be anything BUT a spammer class because it can chain DHCrits. That's why outside of IR, it's boring and pathetic for its gameplay loop, the same disease that has now infected DRK but to a lesser extent.
There is NOTHING GOOD about IR or IC, they are LAZY skills that have affected more jobs, such as MCH, with Reassemble... a BORING ability, this is what WAR has done to this game.
The only redeeming quality about DRK is that it doesn't have this nonsense, so you still have to play around buffs and time your skills. With WAR, you IR no matter what. The ONLY thing you do is maintain storm's eye. That's it. That's acceptable? That's okay? No. That's lazy design.
PLD has unique and interesting ways that it optimizes its damage and rotation. GNB has interesting interactions with with optimization in high end content. WAR has...what exactly? Put eye up, spam FC and IR?
No. This lazy, pathetic disease excuse for "design" has to die with WAR's current incarnation.
Take one look at the balance for optimizations for PLD last tier, or GNB, or DRK to a lesser extent, and you will see that I'm right. Look at the depth, not that it's terribly amazing, but it's far more than WAR's "Make sure you have eye up, then spam FC under IR, repeat" gameplay.