Quote Originally Posted by Wissp View Post
Oh come on, 90%? I don't believe that for a second. Yes, lets play a STORY based MMORPG and totally IGNORE the main reason this game exists. I do know people who do that, but I think it's more in the 20/30 percent range.

As for the whole work romance fantasy.....No, just no. Sure it's a common fictional romance theme for various media, but I would like to think people aren't stupid enough to consider it. Even if it was not so taboo and was allowed, it's simply not a good idea to pursue romance in an environment which you frequent often whether it be work or otherwise. If things go south in the romance attempt, that environment can be a rather uncomfortable place to be at.

As for the whole Astrid thing, it's as others said: female, familiar character, and red outfit. Those 3 things combined guaranteed her the win. The bad job idea barely had any effect on her voting.
I ve been running a large RL office and now my own company for years. Workplace romance is frequent. Workplace romance is normal, because romance happens where people meet, and doesnt care about the surroundings. The Fallout , inevitably, is a pain to manage, but that hasnt deterred anyone yet. Its one of those areas where I believe trying to taboo it is fighting windmills, but we will see.

90% is probably wrong. I would put money on 70% though - the MSQ is not an indicator at all, because its the only story that people sometimes consider interesting (and even then my guildmates and linkshells mostly consist of people skipping and watching the cutscenes on YouTube to preserve limited game time, while they can watch them on their daily commute, travels or whatnot. You STRONGLY overestimate how many people play a PvE raiding/theme park MMO for the story, and this is a dainty little event about a "holiday" tons of people find extremely pointless and annoying because its really just a consumer excuse and fully artificial - so yeah, for everyone who made a choice, there are easily 5 who just picked the most convenient option - hence every single server deciding in favor of exactly that behaviour.

I mean it really doesnt matter, but this is not the first time we have seen that majority behaviour is FAR FAR different than story-loving RPG player behaviour.

Also, rewards. In MMOs, its about rewards, and Red is the universally accepted color of the love/roses/heart theme.