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  1. #1
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Then, is that QoL + numeric buff worth a roughly equal numeric nerf elsewhere? And which one would you recommend?
    There's so few sources of purely single target potency on Monk other than GCDs and autoattacks at the moment that the only real options are like, True Strike, Snap Punch, or Twin Snakes by a token amount (probably like 5-10 potency) such that it adds up to bout 200-250 over two minutes. Most other nerfs would cause a weird interaction somewhere (IE, nerf Autoattacks and GL4 becomes the undesirable stance so we're back to Fists of Fire full time, Forbidden Chakra is RNG so it isn't a reliable means of nerfing the job).

    If the devs implemented this I wonder if they even would see it as a buff, they seem to perceive PB as strictly a utility cooldown rather than a means of gaining additional Leaden Bootshines. It does invite the alternative option of just killing Leaden Bootshine as a concept entirely, bringing back a blunt debuff since we're the only job that uses it, and redistributing the potency from Leaden Boot across everything else as close to evenly as possible such that an additional Opo-Opo move wouldn't be a significant gain.
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    Last edited by SpeckledBurd; 02-10-2020 at 09:11 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,884
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    There's so few sources of purely single target potency on Monk other than GCDs and autoattacks at the moment that the only real options are like, True Strike, Snap Punch, or Twin Snakes by a token amount (probably like 5-10 potency) such that it adds up to bout 200-250 over two minutes. Most other nerfs would cause a weird interaction somewhere (IE, nerf Autoattacks and it GL4 becomes the undesirable stance and we're back to Fists of Fire full time, Forbidden Chakra is RNG so it isn't a reliable means of nerfing the job).

    If the devs implemented this I wonder if they even would see it as a buff, they seem to perceive PB as strictly a utility cooldown rather than a means of gaining additional Leaden Bootshines. It does invite the alternative option of just killing Leaden Bootshine as a concept entirely, bringing back a blunt debuff since we're the only job that uses it, and redistributing the potency from Leaden Boot across everything else as close to evenly as possible such that an additional Opo-Opo move wouldn't be a significant gain.
    That I'd also be fine with, especially if it would give us a competitive option of Double Boot at medium to high SkS, ideally at mild benefit above a certain SkS threshold and mild loss (equatable to that of a particularly small positional bonus) below that threshold.

    I'd just like for DK not to affect DoT damage in any way, just as before, thus given a grace GCD on Demolish, from which one could only gain a pittance (previously 7 potency) anyways.

    Double Boot/Double True have been rotational options since ARR at higher SkSs, though at minor enough benefit that even a single strong ability and an autoattack would nearly negate the would-be net benefits. That closeness between the two options offered us more positional freedom via rotational freedom. It'd be good to have some of that back in place of simply nullifying positionals two-thirds of the time.
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