Considering FFXIV has a stand-in for the player character, I think the WoL character has an established identity that does not depend on the player in terms of the story.
As for non-story choices, that hasn't been the direction this game has taken either, so I doubt they would reverse course.
That's what I thought too.
Sound messes with creation magic, creation magic messes with reality.
Some text from the quest 'End of a world':
"Have you not heard? Though yet confined to the lands across the sea, a terrible phenomenon afflicts our star. They are calling it the “Final Days.”
'Tis said it starts suddenly, a cacophonous keening from beneath the earth. The sound distorts all living things within earshot, and wrests from us control of our creation magicks.
Once that happens, all is lost. Fear, pain, despair...every dread impulse is siphoned from our minds and given substance: an eternal fall of fiery rain; an incessant spawning of nightmarish beasts...
None can point to the source of the phenomenon. 'Tis as if the star itself has fallen ill─as if a force inimical to life now festers and spreads.
'Tis only a matter of time until Amaurot, too, resounds to that discordant squall. You should stay with your loved ones, child... Stay with them..."
and then there's what Emet Selch says in Amarout:
"The fabric of our star began to fray, and the unchecked energies of creation begat malformed beasts."
"The star was fading; we had to weave its laws anew."
The sound (which its origins are unknown still) itself caused them to lose control of their creation magics, which made every negative thought they had manifest into the Terminus beasts and created natural disasters like the aforementioned eternal rain of fire. The amaroutians themselves didn't mess with the laws of reality, their uncontrolled, berserked energies of creation did.
So basically: Sound happens -> creation magic goes out of control messing with the laws of reality -> amaroutians begin to have fear, dread, etc, creating Terminus beasts -> fear from the beasts creates more fear, creating a greenhouse effect and causing a global apocalypse.
But either way, my point was is that the sound messed with the very foundation they had built their civilization was built upon and turned it against them. It's super easy to see how they would get beat by something like that.
Last edited by MariaArvana; 02-15-2020 at 04:03 PM.


Sure but that also feeds into my point. Their civilization's overreliance on their magic over technology made them totally vulnerable to insanity. Such a sound would not adversely affect the current human races. Insanity can cause magic to run amok but technology requires sanity to use so the human races could deal with such a disaster with machines, engineering and sciences. Something as simple as a sound could defeat the Ancients because of a fundamental flaw in their society, everything required an undistracted, sane mind. The solution of creating a mind-controlling god to resolve the situation came with too many drawbacks and destroyed their unity.
Last edited by Edax; 02-16-2020 at 01:13 AM.
Maybe it was a bit of both? The sound changed their creation magic and the Ancients not knowing how to handle it summoned beasts and other stuff thanks to that.

this is what Your not understanding your comparing a npc and title to the players Identity that isn't how it works player identity is fighting style/personality/ reasons/abilitys. There is 0 identity to a black mage when the combat style is always the same for every black mage in the game (unless you flat out suck at using the job) you are doing the same combo same moves maybe diffrent timing or when to throw in but for the most part its always the same which honestly is flat out lazy and booring. Atleast in ffxi when you screwed up you felt the burn by accidently healing stuff and had to use your brain of what to use and when to use it instend of just doing your rotation and dodging mindlesslyConsidering FFXIV has a stand-in for the player character, I think the WoL character has an established identity that does not depend on the player in terms of the story.
As for non-story choices, that hasn't been the direction this game has taken either, so I doubt they would reverse course.
That's what I thought too.
Sound messes with creation magic, creation magic messes with reality.
you know back when you were fighting a boss and accidently used Fire or thunder and healed 25% of its ife and you to think to yourself god damn it that was how good game plays you suffer your mistake and deal with it instend of oh ops oh well someone will rez and it will all be good so who cares or the most that will happan is we wipe with the time and redo it. thats not what I call real screw ups.
for example give black mages a choice to switch there high damage to blizzard and fire to regen the mp if they want that style or a choice to make thunder their real damage and switch fire to their dot or even on pet users add a choice to turn every move to things like "ifirts flame for dot 1 etc
Last edited by LolitaBansheeMeru; 02-15-2020 at 08:03 PM.
So, did you just change the topic of your thread? What you just said doesn't seem to have anything to do with it.this is what Your not understanding your comparing a npc and title to the players Identity that isn't how it works player identity is fighting style/personality/ reasons/abilitys. There is 0 identity to a black mage when the combat style is always the same for every black mage in the game (unless you flat out suck at using the job) you are doing the same combo same moves maybe diffrent timing or when to throw in but for the most part its always the same which honestly is flat out lazy and booring. Atleast in ffxi when you screwed up you felt the burn by accidently healing stuff and had to use your brain of what to use and when to use it instend of just doing your rotation and dodging mindlessly
you know back when you were fighting a boss and accidently used Fire or thunder and healed 25% of its ife and you to think to yourself god damn it that was how good game plays you suffer your mistake and deal with it instend of oh ops oh well someone will rez and it will all be good so who cares or the most that will happan is we wipe with the time and redo it. thats not what I call real screw ups.
for example give black mages a choice to switch there high damage to blizzard and fire to regen the mp if they want that style or a choice to make thunder their real damage and switch fire to their dot or even on pet users add a choice to turn every move to things like "ifirts flame for dot 1 etc
Regardless, as I said, play style choice is not the direction that SE has gone, so I doubt they'll reverse that decision. That said, as a RDM, if I decide to use Verraise without dualcast or swiftcast, there is a risk I'm taking, especially with AOEs incoming. There are other decisions like that too, like deciding to focus on boss over adds or vice versa.

no thats still a choice on you play such things for example my necromancers in other games could go skeletons/ or poison or even bone attacks which is 3 choices and within those choices you got the abilitys you can pick.So, did you just change the topic of your thread? What you just said doesn't seem to have anything to do with it.
Regardless, as I said, play style choice is not the direction that SE has gone, so I doubt they'll reverse that decision. That said, as a RDM, if I decide to use Verraise without dualcast or swiftcast, there is a risk I'm taking, especially with AOEs incoming. There are other decisions like that too, like deciding to focus on boss over adds or vice versa.
I never said the choice had to be story related it could be job or class related like a choice to not go Ninja or bard and focus fully on theivery/archery
Let um give one example of a choice we are given in the game:
we Choice a god/goddess at the start of the game that does nothing at all the answer to this isn't removing it its doing something with it and turn it into a real choice.
What can be done about it? Well you could create a quest line at an alter(or alters) for that goddess /god that can only be taken on as that character that picked that god/goddess and once completed you get a special glamor or something that would make a basic point out of it and give u indepth story with the god/goddess you picked maybe even reward you a title like Servent of X
Yes alot of mmos can get away with it but heres the deal they can only get away with it because jobs and classes are not bound to a single weapon.
For example You love Bows but hate bard or lets say you love hunter but you hate guns(lets say wow in this case worked like ffxiv) would you really play the job you love when you hate or dislike the weapon for it?
One example on this is I'm not a huge fan of 2handed weapons honestly outside of hammers so alot of the jobs are slightly hard for me to get into for that reason alone I lean more towards like SC games would be more of a lizardman type sword and axe or hammer/shield alot of things I would enjoy for exampe warrior duel weilding one handed axes instend of just one axe. This really is the biggest issue is how little of a choice you have you don't even have one within your job of what weapon you would like to use.
Last edited by LolitaBansheeMeru; 02-16-2020 at 08:00 AM.
Ok, so considering FFXIV wants you to not have to play on multiple characters, I don't think that kind of choice would work well.no thats still a choice on you play such things for example my necromancers in other games could go skeletons/ or poison or even bone attacks which is 3 choices and within those choices you got the abilitys you can pick.
I never said the choice had to be story related it could be job or class related like a choice to not go Ninja or bard and focus fully on theivery/archery
Let um give one example of a choice we are given in the game:
we Choice a god/goddess at the start of the game that does nothing at all the answer to this isn't removing it its doing something with it and turn it into a real choice.
What can be done about it? Well you could create a quest line at an alter(or alters) for that goddess /god that can only be taken on as that character that picked that god/goddess and once completed you get a special glamor or something that would make a basic point out of it and give u indepth story with the god/goddess you picked maybe even reward you a title like Servent of X
Final Fantasy has always been a linear game if you want meaningful choices play something like Cyberpunk
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




