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  1. #1
    Player
    Edax's Avatar
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    Edax Royeaux
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    Quote Originally Posted by SturmChurro View Post
    Funnily enough there are replacement characters that actually fill both the role of Wrex, and Mordin.
    Not in Mass Effect 3.
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  2. #2
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    SturmChurro's Avatar
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    Quote Originally Posted by Edax View Post
    Not in Mass Effect 3.
    These two are their replacements that fill the exact same role in the story.

    https://masseffect.fandom.com/wiki/Padok_Wiks

    https://masseffect.fandom.com/wiki/Urdnot_Wreav
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  3. #3
    Player
    Edax's Avatar
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    Quote Originally Posted by SturmChurro View Post
    These two are their replacements that fill the exact same role in the story.

    https://masseffect.fandom.com/wiki/Padok_Wiks

    https://masseffect.fandom.com/wiki/Urdnot_Wreav
    No, if you shoot Mordin or Wrex in Mass Effect 3, their replacements will not appear in the game. Their characters and their respective roles are dead by the point.
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  4. #4
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    SturmChurro's Avatar
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    Quote Originally Posted by Edax View Post
    No, if you shoot Mordin or Wrex in Mass Effect 3, their replacements will not appear in the game. Their characters and their respective roles are dead by the point.
    What exactly are you debating? Mass Effect 3 is a continuation of Mass Effect 1/2. Wrex can be killed in one and Mordin in 2. When either of these occur, wrex gets replaced by a character who fulfills the exact same literal role in the story, and in mass effect 3 wrex's replacement appears again, that fulfills wrex's role again to the exact detail. You can literally end mordin's replacement just like you can end mordin. The end state you are stating is changed in name of that character only, the results are all the same, meaning the choices ultimately do not matter in the overarching story. In any of the games. As stated earlier, "illusion of choice". If you keep Mordin and Wrex alive to fulfill their roles in 3 the only differences are voice lines, not the story. Now, if we are talking about 'The Citadel' DLC, wrex and other classic character appearances can change the feeling of it there, since that whole DLC is just fan service.
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    Last edited by SturmChurro; 02-09-2020 at 12:48 PM.
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  5. #5
    Player
    Edax's Avatar
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    Quote Originally Posted by SturmChurro View Post
    What exactly are you debating? Mass Effect 3 is a continuation of Mass Effect 1/2. Wrex can be killed in one and Mordin in 2. When either of these occur, wrex gets replaced by a character who fulfills the exact same literal role in the story, and in mass effect 3 wrex's replacement appears again, that fulfills wrex's role again to the exact detail. You can literally end mordin's replacement just like you can end mordin. The end state you are stating is changed in name of that character only, the results are all the same, meaning the choices ultimately do not matter in the overarching story. In any of the games. As stated earlier, "illusion of choice". If you keep Mordin and Wrex alive to fulfill their roles in 3 the only differences are voice lines, not the story. Now, if we are talking about 'The Citadel' DLC, wrex and other classic character appearances can change the feeling of it there, since that whole DLC is just fan service.
    I wasn't talking about Mass Effect 1 and 2. I was talking about the decisions you make in Mass Effect 3. The sequence of events I referred to, and the cutscenes I linked are purely from Mass Effect 3.

    Quote Originally Posted by Edax View Post
    Well sure, when you shoot Mordin in the back and then you murder Wrex to cover up your crimes, they all stay dead. There's no going back from that.

    Murdering Mordin
    https://www.youtube.com/watch?v=qVuMXjpANmw
    Murdering Wrex
    https://www.youtube.com/watch?v=LbF76Sswj-Q
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  6. #6
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    MrThinker's Avatar
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    Quote Originally Posted by Edax View Post
    I wasn't talking about Mass Effect 1 and 2. I was talking about the decisions you make in Mass Effect 3. The sequence of events I referred to, and the cutscenes I linked are purely from Mass Effect 3.
    Mass Effect 3 also ended the original trilogy's storyline, meaning there would be no further story needed to be made to account for the consequences of doing so. In the games where that needed to be considered, (ME1 and ME2) they just replaced them with functional equivalents. And it is this 2nd scenario that most fits FFXIV and that would be improbable to keep up with.
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  7. #7
    Player
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    Quote Originally Posted by MrThinker View Post
    Mass Effect 3 also ended the original trilogy's storyline, meaning there would be no further story needed to be made to account for the consequences of doing so. In the games where that needed to be considered, (ME1 and ME2) they just replaced them with functional equivalents. And it is this 2nd scenario that most fits FFXIV and that would be improbable to keep up with.
    You don't have to make the game account for consequences for player choice to matter. Shepard gunning down Mordin and Wrex in ME3 was a character moment, it spoke to who your character was. The Warrior of Light is often introduced to characters that exist in that expansion only anyway so any decisions made with those characters don't have to appear in any future story. But if there are actual decisions to be made, it can make your own Warrior of Light more distinct with those character decisions. The decisions could be as mundane as "Hang out with the scions in the bar" or "speak to G'raha outside" but what your Warrior of Light reflects on their own character. You don't need earth-shattering consequences. The problem with FFXIV is that even when your given a Yes / No prompt, the result being almost pointless.
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