Quote Originally Posted by Karshan View Post
But I honestly didn't think of option 3 and I'm finding it really elegant and more thought out than option 1. Although, as Myon said, they're moving away from it and the chances of going back there are slim.
Tbh I think option 2 would be way easier and interesting to implement. You'd just need a couple of mechanics per fight with forced downtime for the melee and a lot of movement. Option 3 would require to rework ranged dps rotations, because currently there's literally nothing in their rotation to differentiate between skilled and mediocre players (this is particularly true for MCH).