Tbf, I dont know why people wants to force the "two melees", if there is all 3 dps roles, I dont know why bringing a second ranged should penalize a team that much, compared to bringing another melee or caster.
Machinist is easy to pick up but not as easy to fully optimize and keep that high apm without any drift, on top of being highly depending of raid buffs to do his damage, which BLM and SAM dont depend on as much. So mch should have less dps than a job having rezzes and raid buffs just because we can "move" ? I felt way more comfy playing SMN than I did playing playing MCH because of the mobility and the lack of intensity in its gameplay.
Lots of other jobs could just do the ranged movement, even tho they'll lose 1 or 2 GCD and still outdps the ranged contribution in any content.
i'll even more double down on the fact MCH should be on a BLM or SAM lvl, if a team have all 3 roles already and they want a greedy job? why isnt mch a valid choice? just because they can move? As I said in multiple other threads, ranged, because of the mobility are doing -more- mechanics than others, to let them have more dps and we are punished for it?? In which world is that fair? Because we are doing well our job, we are getting punished? Imagine IRL you did more studies, leading to you doing more stuff than others but being paid less because you have an easier time doing it ?
And to answer other questions, double ranged was taken because casters were really bad, which isnt the case here (outside of rdm being a bit low), even if the ranged were buffed (accordingly to how they should be, not overbuffed), people would actually have the choice to play -what they enjoy- and not feel like having only one ranged is mandatory or dps will become an issue. Thus, when double ranged were taken, it was because the other jobs were trash garbage to play and felt horrible on top of having bad dps. if a job has an horrible gameplay but have good dps, it'll be played anyway.

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