Quote Originally Posted by Karshan View Post
I don't know about the others, I can only explain better what I had in mind, and it's not this question : do range have a spot, will they keep it, will they get more ?

I'm just stating they're behind DPS wise. And the arguments for why don't work on me. If they're buffed, suddenly everyone will take range and only range ? Having a MCH or DNC do the same damage as my SMN (well smn is op so bad exemple, maybe something more like rdm after the buff it will get) won't make me drop it suddenly for MCH, I don't see why it would for so many people ?

If movement was such an issue for all non range classes, you would see no casters. Yet here they are. If uptime was such an issue for all non range classes, you would see no melees. yet here they are, and frequently even 2 by party.
Because uptime is a non issue already at my average level, and even more for you when you play at your level (took the liberty of looking at your profile and you're very good), everyone on your team manages uptime so well it virtually doesn't matter.

So low numbers is an issue that gets more importance unfortunately. Absolutely not saying it gets you excluded. Just saying it's "feels bad man". So if you don't feel bad, well that's really good for you and I can see why you don't get us. Just understand other might. I don't play range so don't really care honestly, just laying out all the points to discuss (cause I've had it with whiny melees who think their job is the hardest in the world and thought at first you were one)
You may not switch but other people will. You needs only look at 5.0 where PF was locking out Ninja because it was objectively the worst melee by no small margin. SE cannot simply look at what the best players are doing. They have to consider the average. And it's here why those gaps are going to be far more noticeable if the Range did comparable damage to the melee. Why devise uptime strats, especially if they're harder or requiring more healing when you can just take a Machinist instead of a Samurai? Eden's Gate is a terrible example given how little downtime there was for melee. Hence why I point to Alphascape. If you weren't doing uptime Hello, World as a melee, your damage tanked severely, especially if you were unlucky and got second stack. You're very much underestimating people if you think buffing the range to match melee and casters won't lead to the former getting locked out.

As for the Casters. Only Red Mage lacks mobility at this point. They don't have the free mobility Range do but they have tools to manage it, especially Summoner.

If they continue to develop Savage fights like Eden's Gate, then mobility will play less of an impact. If they give us another O12S. It's a dead melee fight outside statics. None of this accounts for the melee also having no utility to speak of outside Feint (by far the weakest) and Mantra (Monk exclusive). I do think their damage is too low but Machinist shouldn't be rivaling Samurai or Black Mage.