
Originally Posted by
CKNovel
A bit hasty in your reading, friend:
Ranged lacks the utility they used to have.
Also, I'll point some flaws in your reasoning:
1) SE don't tune around the endgame, it was proved again and again and is the reason why ranged dps are lower.
2) If any change would be neutral, no one would mind if Casters are put behind and melee/ranged would deal more dps, right? Oh, that already happened...
3) Your point of view is limited to endgame and I assume Savage and Ultimate. There's dungeons and EX, despite how easy it is, it's much better if you can speed it up. EX is the same, it's often tried by casuals who don't mitigate, the more mitigation/utility around survival your job has, the better. Felt that when I would play tank in Hades EX. On top of that, there's also Relic based content that will come with 5.25
4) During 5.0 my comp was MNK/RDM/MCH/DNC, we had all the 1% from each role but due to our comp we had quite the handicap. But going Melee/2 Casters/1 Ranged brings no handicap despite the "mobility" they should be lacking. If a comp goes 2 ranged, they should be allowed to play 2 ranged without feeling a huge gap in DPS. The fact that Troubadour/Samba/Tactician don't stack also brings a new handicap.
As for the "sad" part, remember that the ranged spot only exist for the 1% stats. That's the sad part.
Don't think in "DPS" only, ranged jobs were just not stripped of their DPS, they also lost valuable utility. Overall, the ranged job lost so much that they bring little for the group and that's why there are so many complaint around the ranged role.