There are plenty of valid reasons:
1) access to the single most powerful damage mitigation tool available to a dps job;
2) total and unconditional mobility, which comes in handy to deal with some mechanics and to ease the burden on other less mobile party members;
3) simple rotations to learn and execute, with close to no punishment for mistakes (MCH and DNC are basically braindead and with BRD the worst thing that could happen is failing to refresh dots with iron jaws, not a big deal);
4) full uptime in any possible scenario.
The role bonus ensures that the marginal rdps contibution of a ranged physical job is more or less on par with the rdps of other melees and casters, so that having one and only one physical ranged dps is optimal.
This is how it should be, given the aforementioned strenghts of physical ranged jobs. Of course, it's not like they can't buff them a little, as long as they don't overdo it...but even now, ranged are ok. You still want one in you party.



Reply With Quote



